Files
pubg/SDK/PUBGM_bp_market_gun_classes.hpp
2026-05-02 14:30:03 +08:00

57 lines
2.9 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:46 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_market_gun.bp_market_gun_C
// 0x0028 (0x02F8 - 0x02D0)
class Abp_market_gun_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_MarketGunDetailSelectGunIdx; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_MarketGunDetailSelectGunResId; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_MarketGunDetailSelectGunMarketId; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_MarketGunDetailSelectGunName; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_MarketGun_ReloadDonotJump; // 0x02EC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_MarketGun_CurHumanHoldWeapon; // 0x02ED(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x02EE(0x0002) MISSED OFFSET
int BP_MarketGunSelectGunResId; // 0x02F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x02F4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_market_gun.bp_market_gun_C");
return pStaticClass;
}
void EventMarketGunUIEquipWeapon_NoFetch();
void EventMarketGunUIEquipWeapon();
void EventMarketGunDetailUIRelease_NoFetch();
void EventMarketGunDetailUIRelease();
void EventMarketGunUISelectGun_NoFetch();
void EventMarketGunUISelectGun();
void EventMarketGunUISelect_NoFetch();
void EventMarketGunUISelect();
void EventMarketGunUIUnEquipWeapon_NoFetch();
void EventMarketGunUIUnEquipWeapon();
void EventMarketGunUIBuy_NoFetch();
void EventMarketGunUIBuy();
void UserConstructionScript();
};
}