276 lines
7.3 KiB
C++
Executable File
276 lines
7.3 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
|
|
//作者:清华
|
|
//Telegram:@qinghuanb666
|
|
//生成时间:Fri Apr 18 20:44:46 2025
|
|
|
|
#include "../SDK.hpp"
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------
|
|
//Functions
|
|
//---------------------------------------------------------------------------
|
|
|
|
// Function bp_market_gun.bp_market_gun_C.EventMarketGunUIEquipWeapon_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_market_gun_C::EventMarketGunUIEquipWeapon_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun.bp_market_gun_C.EventMarketGunUIEquipWeapon_NoFetch");
|
|
|
|
Abp_market_gun_C_EventMarketGunUIEquipWeapon_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_market_gun.bp_market_gun_C.EventMarketGunUIEquipWeapon
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_market_gun_C::EventMarketGunUIEquipWeapon()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun.bp_market_gun_C.EventMarketGunUIEquipWeapon");
|
|
|
|
Abp_market_gun_C_EventMarketGunUIEquipWeapon_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_market_gun.bp_market_gun_C.EventMarketGunDetailUIRelease_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_market_gun_C::EventMarketGunDetailUIRelease_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun.bp_market_gun_C.EventMarketGunDetailUIRelease_NoFetch");
|
|
|
|
Abp_market_gun_C_EventMarketGunDetailUIRelease_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_market_gun.bp_market_gun_C.EventMarketGunDetailUIRelease
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_market_gun_C::EventMarketGunDetailUIRelease()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun.bp_market_gun_C.EventMarketGunDetailUIRelease");
|
|
|
|
Abp_market_gun_C_EventMarketGunDetailUIRelease_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_market_gun.bp_market_gun_C.EventMarketGunUISelectGun_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_market_gun_C::EventMarketGunUISelectGun_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun.bp_market_gun_C.EventMarketGunUISelectGun_NoFetch");
|
|
|
|
Abp_market_gun_C_EventMarketGunUISelectGun_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_market_gun.bp_market_gun_C.EventMarketGunUISelectGun
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_market_gun_C::EventMarketGunUISelectGun()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun.bp_market_gun_C.EventMarketGunUISelectGun");
|
|
|
|
Abp_market_gun_C_EventMarketGunUISelectGun_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_market_gun.bp_market_gun_C.EventMarketGunUISelect_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_market_gun_C::EventMarketGunUISelect_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun.bp_market_gun_C.EventMarketGunUISelect_NoFetch");
|
|
|
|
Abp_market_gun_C_EventMarketGunUISelect_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_market_gun.bp_market_gun_C.EventMarketGunUISelect
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_market_gun_C::EventMarketGunUISelect()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun.bp_market_gun_C.EventMarketGunUISelect");
|
|
|
|
Abp_market_gun_C_EventMarketGunUISelect_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_market_gun.bp_market_gun_C.EventMarketGunUIUnEquipWeapon_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_market_gun_C::EventMarketGunUIUnEquipWeapon_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun.bp_market_gun_C.EventMarketGunUIUnEquipWeapon_NoFetch");
|
|
|
|
Abp_market_gun_C_EventMarketGunUIUnEquipWeapon_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_market_gun.bp_market_gun_C.EventMarketGunUIUnEquipWeapon
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_market_gun_C::EventMarketGunUIUnEquipWeapon()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun.bp_market_gun_C.EventMarketGunUIUnEquipWeapon");
|
|
|
|
Abp_market_gun_C_EventMarketGunUIUnEquipWeapon_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_market_gun.bp_market_gun_C.EventMarketGunUIBuy_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_market_gun_C::EventMarketGunUIBuy_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun.bp_market_gun_C.EventMarketGunUIBuy_NoFetch");
|
|
|
|
Abp_market_gun_C_EventMarketGunUIBuy_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_market_gun.bp_market_gun_C.EventMarketGunUIBuy
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_market_gun_C::EventMarketGunUIBuy()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun.bp_market_gun_C.EventMarketGunUIBuy");
|
|
|
|
Abp_market_gun_C_EventMarketGunUIBuy_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_market_gun.bp_market_gun_C.UserConstructionScript
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_market_gun_C::UserConstructionScript()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun.bp_market_gun_C.UserConstructionScript");
|
|
|
|
Abp_market_gun_C_UserConstructionScript_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
}
|
|
|