Files
pubg/SDK/PUBGM_bp_market_gun_main_classes.hpp
2026-05-02 14:30:03 +08:00

57 lines
3.2 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:46 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_market_gun_main.bp_market_gun_main_C
// 0x0040 (0x0310 - 0x02D0)
class Abp_market_gun_main_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_MarketGunSelectTypeIdx; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FString> BP_ARRAY_MarketGunTypeNameList; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_MarketGunSelectGunIdx; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_MarketGunSelectIdx; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_MarketGun_ReloadDonotJump; // 0x02EC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02ED(0x0003) MISSED OFFSET
TArray<struct FString> BP_ARRAY_MarketGunItemList; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FString> BP_ARRAY_MarketGunTypeIconList; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_MarketGunMainUI_NotOwn; // 0x0308(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0309(0x0003) MISSED OFFSET
class USceneComponent* DefaultSceneRoot; // 0x030C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_market_gun_main.bp_market_gun_main_C");
return pStaticClass;
}
void EventMarketGunMainUIBuy_NoFetch();
void EventMarketGunMainUIBuy();
void EventMarketGunMainUISelect_NoFetch();
void EventMarketGunMainUISelect();
void EventMarketGunMainUISelectType_NoFetch();
void EventMarketGunMainUISelectType();
void EventMarketGunMainUIToggleOwn_NoFetch();
void EventMarketGunMainUIToggleOwn();
void EventMarketGunMainUISelectGun_NoFetch();
void EventMarketGunMainUISelectGun();
void UserConstructionScript();
};
}