Files
pubg/SDK/PUBGM_bp_nian_monster_explore_classes.hpp
2026-05-02 14:30:03 +08:00

60 lines
3.5 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_nian_monster_explore.bp_nian_monster_explore_C
// 0x0080 (0x0350 - 0x02D0)
class Abp_nian_monster_explore_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
TArray<struct FBP_STRUCT_NianAwardInfo> BP_ARRAY_NianAwardInfos; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_NIAN_SKILL_NUM; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_NianAwardInfo BP_STRUCT_NianAwardInfo; // 0x02E4(0x000C) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_NianSkillInfo> BP_ARRAY_NianSkillInfos; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_NianSkillInfo BP_STRUCT_NianSkillInfo; // 0x02FC(0x0030) (Edit, BlueprintVisible)
int BP_NIAN_PERSONAL_ALL; // 0x032C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_NIAN_GLOBAL_PERCENT; // 0x0330(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_NIAN_ClickIndex; // 0x0334(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_NIAN_PERSONAL_PERCENT; // 0x0338(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_NIAN_NianMonsterStage; // 0x033C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_NIAN_DATE; // 0x0340(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x034C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_nian_monster_explore.bp_nian_monster_explore_C");
return pStaticClass;
}
void EventNianExploreClickRule_NoFetch();
void EventNianExploreClickRule();
void EventNianExploreClickClose_NoFetch();
void EventNianExploreClickClose();
void EventNianExploreClickExplore_NoFetch();
void EventNianExploreClickExplore();
void EventNianExploreClickChallenge_NoFetch();
void EventNianExploreClickChallenge();
void EventNianExploreUIEnter_NoFetch();
void EventNianExploreUIEnter();
void EventNianExploreClickBox_NoFetch();
void EventNianExploreClickBox();
void UserConstructionScript();
};
}