Files
pubg/SDK/PUBGM_bp_observer_result_title_classes.hpp
2026-05-02 14:30:03 +08:00

52 lines
2.5 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_observer_result_title.bp_observer_result_title_C
// 0x00B4 (0x0384 - 0x02D0)
class Abp_observer_result_title_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FBP_STRUCT_OB_TITLE_TOTAL BP_STRUCT_OB_TITLE_TOTAL; // 0x02D4(0x0034) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_DETAIL_GENERAL_DATA> BP_ARRAY_TITLE_MORE_DETAIL_GENERAL_DATA; // 0x0308(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_OB_TOP_DAMAGE_SINGLE BP_STRUCT_OB_TOP_DAMAGE_SINGLE; // 0x0314(0x0010) (Edit, BlueprintVisible)
struct FBP_STRUCT_DETAIL_GENERAL_DATA BP_STRUCT_DETAIL_GENERAL_DATA; // 0x0324(0x0030) (Edit, BlueprintVisible)
struct FBP_STRUCT_OB_TOP_HIT_RATE_SINGLE BP_STRUCT_OB_TOP_HIT_RATE_SINGLE; // 0x0354(0x0010) (Edit, BlueprintVisible)
struct FString CurDetailTitleName; // 0x0364(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_OB_TOP_KILLER_SINGLE BP_STRUCT_OB_TOP_KILLER_SINGLE; // 0x0370(0x0010) (Edit, BlueprintVisible)
class USceneComponent* DefaultSceneRoot; // 0x0380(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_observer_result_title.bp_observer_result_title_C");
return pStaticClass;
}
void EventShowResultTitle_NoFetch();
void EventShowResultTitle();
void EventTitleMoreDetailData_Push_NoFetch();
void EventTitleMoreDetailData_Push();
void EventShowMoreDetailPanel_NoFetch();
void EventShowMoreDetailPanel();
void EventCreateResultTitle_NoFetch();
void EventCreateResultTitle();
void UserConstructionScript();
};
}