Files
pubg/SDK/PUBGM_bp_reflux_new_award_classes.hpp
2026-05-02 14:30:03 +08:00

52 lines
2.3 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_reflux_new_award.bp_reflux_new_award_C
// 0x0048 (0x0318 - 0x02D0)
class Abp_reflux_new_award_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
TArray<struct FBP_STRUCT_Reflux_New_Back_Award_Info> BP_ARRAY_Reflux_New_Back_Award_List; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_Reflux_New_Back_Award_Info BP_STRUCT_Reflux_New_Back_Award_Info; // 0x02E0(0x0020) (Edit, BlueprintVisible)
int BP_STRUCT_Reflux_New_Award_Panel; // 0x0300(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_STRUCT_Reflux_New_Award_Team_Window; // 0x0304(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_Reflux_New_UserName; // 0x0308(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x0314(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_reflux_new_award.bp_reflux_new_award_C");
return pStaticClass;
}
void EventRefluxNewAwardUIClose_NoFetch();
void EventRefluxNewAwardUIClose();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void EventSetInfo_Push_NoFetch();
void EventSetInfo_Push();
void EventRefluxNewAwardFindTeam_NoFetch();
void EventRefluxNewAwardFindTeam();
void EventRefluxNewAwardGetMore_NoFetch();
void EventRefluxNewAwardGetMore();
void UserConstructionScript();
};
}