Files
pubg/SDK/PUBGM_bp_reflux_training_classes.hpp
2026-05-02 14:30:03 +08:00

52 lines
2.5 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_reflux_training.bp_reflux_training_C
// 0x0018 (0x02E8 - 0x02D0)
class Abp_reflux_training_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_RefluxTrainingUI_YouInvitedCount; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_RefluxTrainingUI_InvitedYouCount; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_RefluxTrainingUI_Checkbox_ID; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_RefluxTrainingUI_H5ButtonRedpoint; // 0x02E0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02E1(0x0003) MISSED OFFSET
class USceneComponent* DefaultSceneRoot; // 0x02E4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_reflux_training.bp_reflux_training_C");
return pStaticClass;
}
void EventRefluxTrainingUIClickedInvitedYouButton_NoFetch();
void EventRefluxTrainingUIClickedInvitedYouButton();
void EventRefluxTrainingUIClickedYouInvitedButton_NoFetch();
void EventRefluxTrainingUIClickedYouInvitedButton();
void EventRefluxTrainingUIClickToggle_Push_NoFetch();
void EventRefluxTrainingUIClickToggle_Push();
void EventRefluxTrainingUIClickedShareButton_NoFetch();
void EventRefluxTrainingUIClickedShareButton();
void EventOnRefluxTrainingUIClose_NoFetch();
void EventOnRefluxTrainingUIClose();
void UserConstructionScript();
};
}