Files
pubg/SDK/PUBGM_bp_roleinfo_classes.hpp
2026-05-02 14:30:03 +08:00

196 lines
18 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_roleinfo.bp_roleinfo_C
// 0x0680 (0x0950 - 0x02D0)
class Abp_roleinfo_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FBP_STRUCT_FPPCombatTotalInfo BP_STRUCT_FPPCombatTotalInfo; // 0x02D4(0x0048) (Edit, BlueprintVisible)
struct FString BP_RoleInfoCard_play_date; // 0x031C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_RoleInfoCard_city2; // 0x0328(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_CombatModelType; // 0x0334(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_FPPCombatGradeInfo BP_STRUCT_FPPCombatGradeInfo; // 0x0338(0x0054) (Edit, BlueprintVisible)
struct FBP_STRUCT_CombatBattleInfo BP_STRUCT_CombatBattleInfo; // 0x038C(0x003C) (Edit, BlueprintVisible)
struct FString BP_CombatReview_Text; // 0x03C8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_RoleInfo_CanBeMaster; // 0x03D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x03D5(0x0003) MISSED OFFSET
int BP_RolePlatform; // 0x03D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_RoleInfo_Corps_War_Open; // 0x03DC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x03DD(0x0003) MISSED OFFSET
TArray<struct FString> BP_ARRAY_RoleInfoCardTagList; // 0x03E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_RoleInfoIsEditCard; // 0x03EC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_ShowAddFriend; // 0x03ED(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x2]; // 0x03EE(0x0002) MISSED OFFSET
TArray<struct FString> BP_ARRAY_RoleInfoCardEditInfoListExpertArea; // 0x03F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_RoleName; // 0x03FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_RoleInfo_SeasonIsOpen; // 0x0408(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x3]; // 0x0409(0x0003) MISSED OFFSET
struct FString BP_RoleInfoCard_play_time; // 0x040C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_FPPPersonalTotalRankInfo BP_STRUCT_FPPPersonalTotalRankInfo; // 0x0418(0x000C) (Edit, BlueprintVisible)
struct FString BP_RoleID; // 0x0424(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_OpenCorpsCanJoin; // 0x0430(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData04[0x3]; // 0x0431(0x0003) MISSED OFFSET
struct FBP_STRUCT_CombatSurviveInfo BP_STRUCT_CombatSurviveInfo; // 0x0434(0x0060) (Edit, BlueprintVisible)
struct FBP_STRUCT_CombatGradeInfo BP_STRUCT_CombatGradeInfo; // 0x0494(0x0054) (Edit, BlueprintVisible)
int BP_ShareNum; // 0x04E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<int> BP_ARRAY_RoleInfoSeasonIDList; // 0x04EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_RoleInfo_SeasonID; // 0x04F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_PersonalTotalScoreInfo BP_STRUCT_PersonalTotalScoreInfo; // 0x04FC(0x000C) (Edit, BlueprintVisible)
int BP_RoleInfo_CombatModelTypeMax; // 0x0508(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_CombatTotalInfo> BP_ARRAY_CombatTotalInfoList; // 0x050C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_FPPCombatTotalInfo> BP_ARRAY_FPPCombatTotalInfoList; // 0x0518(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_RoleInfoCard_city1; // 0x0524(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_RoleInfo_LbsTitleOpen; // 0x0530(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData05[0x3]; // 0x0531(0x0003) MISSED OFFSET
struct FBP_STRUCT_IntimateInfo BP_STRUCT_IntimateInfo; // 0x0534(0x0004) (Edit, BlueprintVisible)
TArray<struct FString> BP_ARRAY_RoleInfoCardEditInfoListCity2; // 0x0538(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_RoleInfoCard_expert_area; // 0x0544(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_FPPCombatSurviveInfo> BP_ARRAY_FPPCombatSurviveInfoList; // 0x0550(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Sign; // 0x055C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_IsShareAwardGold; // 0x0568(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_IsMaxLevel; // 0x0569(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData06[0x2]; // 0x056A(0x0002) MISSED OFFSET
TArray<struct FString> BP_ARRAY_RoleInfoSeasonNameList; // 0x056C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_CombatUrl; // 0x0578(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_RoleInfoCard_tendency; // 0x0584(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_RoleInfoCard_expert_area1; // 0x0590(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_PersonalBasicInfo BP_STRUCT_PersonalBasicInfo; // 0x059C(0x00F8) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_CombatGradeInfo> BP_ARRAY_CombatGradeInfoList; // 0x0694(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_CorpsShowOpenAnimation; // 0x06A0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData07[0x3]; // 0x06A1(0x0003) MISSED OFFSET
struct FString BP_SignHintText; // 0x06A4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_CombatSurviveInfo> BP_ARRAY_CombatSurviveInfoList; // 0x06B0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_IntimateInfo> BP_ARRAY_IntimateInfoList; // 0x06BC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_RoleInfo_HistoryRedpoint; // 0x06C8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData08[0x3]; // 0x06C9(0x0003) MISSED OFFSET
struct FBP_STRUCT_PersonalTotalRankInfo BP_STRUCT_PersonalTotalRankInfo; // 0x06CC(0x000C) (Edit, BlueprintVisible)
int BP_RoleInfo_BaseShootTypeID; // 0x06D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_CombatBattleInfo> BP_ARRAY_CombatBattleInfoList; // 0x06DC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FString> BP_ARRAY_RoleInfoShootTypeNameList; // 0x06E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_FPPCombatSurviveInfo BP_STRUCT_FPPCombatSurviveInfo; // 0x06F4(0x0060) (Edit, BlueprintVisible)
int BP_RoleInfoSeason_ListID; // 0x0754(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_FPPPersonalTotalScoreInfo BP_STRUCT_FPPPersonalTotalScoreInfo; // 0x0758(0x000C) (Edit, BlueprintVisible)
TArray<struct FString> BP_ARRAY_RoleInfoCardEditInfoListTendency; // 0x0764(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_CombatScoreInfo> BP_ARRAY_CombatScoreInfoList; // 0x0770(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_FPPCombatBattleInfo BP_STRUCT_FPPCombatBattleInfo; // 0x077C(0x003C) (Edit, BlueprintVisible)
struct FBP_STRUCT_CombatScoreInfo BP_STRUCT_CombatScoreInfo; // 0x07B8(0x0024) (Edit, BlueprintVisible)
TArray<struct FString> BP_ARRAY_RoleInfoCardEditInfoListDate; // 0x07DC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_SelfCorpsID; // 0x07E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_RoleInfo_SocialCardRedpoint; // 0x07F4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData09[0x3]; // 0x07F5(0x0003) MISSED OFFSET
TArray<struct FBP_STRUCT_FPPCombatScoreInfo> BP_ARRAY_FPPCombatScoreInfoList; // 0x07F8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_FPPCombatBattleInfo> BP_ARRAY_FPPCombatBattleInfoList; // 0x0804(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FString> BP_ARRAY_RoleInfoCardEditInfoListCity1; // 0x0810(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_RoleInfo_CanBeDisciple; // 0x081C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData10[0x3]; // 0x081D(0x0003) MISSED OFFSET
int BP_RoleInfo_CombatShootTypeID; // 0x0820(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_FPPCombatGradeInfo> BP_ARRAY_FPPCombatGradeInfoList; // 0x0824(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_FPPCombatScoreInfo BP_STRUCT_FPPCombatScoreInfo; // 0x0830(0x0024) (Edit, BlueprintVisible)
struct FBP_STRUCT_CorpsSummary BP_STRUCT_CorpsSummary; // 0x0854(0x0070) (Edit, BlueprintVisible)
struct FString BP_RoleInfo_MaxSetgemtTips; // 0x08C4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_SelfID; // 0x08D0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_SignNullText; // 0x08DC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FString> BP_ARRAY_RoleInfoCardEditInfoListTime; // 0x08E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_CombatTotalInfo BP_STRUCT_CombatTotalInfo; // 0x08F4(0x0048) (Edit, BlueprintVisible)
struct FString BP_CorpsHistoryUrl; // 0x093C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_RoleInfo_ShootTypeMax; // 0x0948(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x094C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_roleinfo.bp_roleinfo_C");
return pStaticClass;
}
void EventRoleInfoBaseInfoShootType_NoFetch();
void EventRoleInfoBaseInfoShootType();
void EventSetInfoForOpenCorpsWnd_NoFetch();
void EventSetInfoForOpenCorpsWnd();
void EventRoleInfoOpenCorpsWnd_NoFetch();
void EventRoleInfoOpenCorpsWnd();
void EventRoleInfoSetShootType_NoFetch();
void EventRoleInfoSetShootType();
void EventRoleInfoClickCancelCard_NoFetch();
void EventRoleInfoClickCancelCard();
void EventCopyID_NoFetch();
void EventCopyID();
void EventAddFriend_NoFetch();
void EventAddFriend();
void EventRoleInfoAvatarClicked_NoFetch();
void EventRoleInfoAvatarClicked();
void EventRoleInfoCardSelectExpertArea_NoFetch();
void EventRoleInfoCardSelectExpertArea();
void EventRoleInfoClickEditCardTag_NoFetch();
void EventRoleInfoClickEditCardTag();
void EventRoleInfoClickEditCard_NoFetch();
void EventRoleInfoClickEditCard();
void EventCheckCardTab_NoFetch();
void EventCheckCardTab();
void EventRoleInfoCardSelectCity2_NoFetch();
void EventRoleInfoCardSelectCity2();
void EventRoleInfoCardSelectDate_NoFetch();
void EventRoleInfoCardSelectDate();
void EventRoleInfoClickSaveCard_NoFetch();
void EventRoleInfoClickSaveCard();
void EventCopyName_NoFetch();
void EventCopyName();
void EventRoleInfoClickHonorWall_NoFetch();
void EventRoleInfoClickHonorWall();
void EventRoleInfoClickHistory_NoFetch();
void EventRoleInfoClickHistory();
void EventRoleInfoClickApplyToMaster_NoFetch();
void EventRoleInfoClickApplyToMaster();
void EventRoleInfoClickApplyToDisciple_NoFetch();
void EventRoleInfoClickApplyToDisciple();
void EventRoleInfoClickComplaint_NoFetch();
void EventRoleInfoClickComplaint();
void EventRoleInfoClickAvatar_NoFetch();
void EventRoleInfoClickAvatar();
void EventRoleInfoSelectSeason_NoFetch();
void EventRoleInfoSelectSeason();
void EventRoleInfoCombatInfoShootType_NoFetch();
void EventRoleInfoCombatInfoShootType();
void EventCorpsOverRoleInfo_NoFetch();
void EventCorpsOverRoleInfo();
void EventRoleInfoSendInviteCorps_NoFetch();
void EventRoleInfoSendInviteCorps();
void EventRoleInfoRelease_NoFetch();
void EventRoleInfoRelease();
void EventRoleInfoCardSelectTime_NoFetch();
void EventRoleInfoCardSelectTime();
void EventRankDetailBtnClicked_NoFetch();
void EventRankDetailBtnClicked();
void EventShareCombatBtnClicked_NoFetch();
void EventShareCombatBtnClicked();
void EventRoleInfoCardSelectTendency_NoFetch();
void EventRoleInfoCardSelectTendency();
void EventRoleInfoCardSelectCity1_NoFetch();
void EventRoleInfoCardSelectCity1();
void EventSetCombatModelType_NoFetch();
void EventSetCombatModelType();
void EventRoleInfoCardWarZoneTitleClick_NoFetch();
void EventRoleInfoCardWarZoneTitleClick();
void EventCheckIntimateTab_NoFetch();
void EventCheckIntimateTab();
void UserConstructionScript();
};
}