Files
pubg/SDK/PUBGM_bp_room_create_classes.hpp
2026-05-02 14:30:03 +08:00

140 lines
12 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_room_create.bp_room_create_C
// 0x01F4 (0x04C4 - 0x02D0)
class Abp_room_create_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FString BP_CreateRoom_Passwd; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_CreateRoom_PlayerNumMax; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_RoomSecondTypeInfo> BP_ARRAY_RoomCreateSecondTypeList; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_RoomCreateSecondTypeInfo BP_STRUCT_RoomCreateSecondTypeInfo; // 0x02F0(0x0044) (Edit, BlueprintVisible)
struct FString BP_CreateRoom_SelectedPlayMethod; // 0x0334(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_RoomCreateBombingAreaInfo BP_STRUCT_RoomCreateBombingAreaInfo; // 0x0340(0x0004) (Edit, BlueprintVisible)
int BP_CreateRoom_TeamModeID; // 0x0344(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_CreateRoom_RoomModeID; // 0x0348(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_CreateRoom_RoomTableID; // 0x034C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_CreateRoom_AllowInvite; // 0x0350(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0351(0x0003) MISSED OFFSET
struct FString BP_CreateRoom_WeatherModeName; // 0x0354(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_CreateRoom_WeatherModeEN; // 0x0360(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_CreateRoom_RoomModeImage; // 0x036C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_RoomCreateAutoPickInfo BP_STRUCT_RoomCreateAutoPickInfo; // 0x0378(0x0004) (Edit, BlueprintVisible)
int BP_CreateRoom_WeatherModeID; // 0x037C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_RoomCreateAimAssistInfo BP_STRUCT_RoomCreateAimAssistInfo; // 0x0380(0x0004) (Edit, BlueprintVisible)
TArray<struct FString> BP_ARRAY_RoomCreateTeamModeNameList; // 0x0384(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FString> BP_ARRAY_RoomCreatePerspectiveList; // 0x0390(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FString> BP_ARRAY_RoomCreateWeatherModeCNList; // 0x039C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FString> BP_ARRAY_RoomCreateWeatherModeENList; // 0x03A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_RoomCreate_SelfName; // 0x03B4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_CreateRoom_Perspective; // 0x03C0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_RoomCreateAutoOpenDoorInfo BP_STRUCT_RoomCreateAutoOpenDoorInfo; // 0x03CC(0x0004) (Edit, BlueprintVisible)
bool BP_IsCreateRoom; // 0x03D0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x03D1(0x0003) MISSED OFFSET
TArray<struct FBP_STRUCT_RoomCreateSecondTypeInfo> BP_ARRAY_RoomCreateShrinkSpeedList; // 0x03D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_CreateRoom_IsRoomMaster; // 0x03E0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_CreateRoom_IsAdvParaChanged; // 0x03E1(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_CreateRoom_NeedLoadAdvPara; // 0x03E2(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x1]; // 0x03E3(0x0001) MISSED OFFSET
struct FString BP_CreateRoom_SelectedMapName; // 0x03E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_CreateRoom_SelectedWeatherName; // 0x03F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_CreateRoom_IsAnchor; // 0x03FC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x3]; // 0x03FD(0x0003) MISSED OFFSET
int BP_CreateRoom_MapID; // 0x0400(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_RoomCreateBuckleBulletInfo BP_STRUCT_RoomCreateBuckleBulletInfo; // 0x0404(0x0004) (Edit, BlueprintVisible)
struct FString BP_CreateRoom_TeamModeName; // 0x0408(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<int> BP_ARRAY_RoomCreateCustomNumList; // 0x0414(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<int> BP_ARRAY_RoomCreateWeatherModeIDList; // 0x0420(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_CreateRoom_RoomModeName; // 0x042C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_RoomCreateFirstTypeInfo BP_STRUCT_RoomCreateFirstTypeInfo; // 0x0438(0x000C) (Edit, BlueprintVisible)
struct FString BP_CreateRoom_Name; // 0x0444(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FString> BP_ARRAY_RoomCreatePlayMethodList; // 0x0450(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_RoomCreateFirstTypeInfo> BP_ARRAY_RoomCreateFirstTypeList; // 0x045C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_CreateRoom_IsFPP; // 0x0468(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData04[0x3]; // 0x0469(0x0003) MISSED OFFSET
TArray<struct FString> BP_ARRAY_RoomCreateMapNameList; // 0x046C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_CreateRoom_MapName; // 0x0478(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_CreateRoom_PlayerNumMin; // 0x0484(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_CreateRoom_CurCustomNum; // 0x0488(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_RoomCreateSoundVisualInfo BP_STRUCT_RoomCreateSoundVisualInfo; // 0x048C(0x0004) (Edit, BlueprintVisible)
struct FString BP_CreateRoom_PlayMethod; // 0x0490(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_CreateRoom_RoomModeDesc; // 0x049C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_CreateRoom_RoomCardInfo; // 0x04A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_CreateRoom_IsLocked; // 0x04B4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData05[0x3]; // 0x04B5(0x0003) MISSED OFFSET
int BP_CreateRoom_PlayerNum; // 0x04B8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_RoomCreateCommonSwitchParaInfo BP_STRUCT_RoomCreateCommonSwitchParaInfo; // 0x04BC(0x0004) (Edit, BlueprintVisible)
class USceneComponent* DefaultSceneRoot; // 0x04C0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_room_create.bp_room_create_C");
return pStaticClass;
}
void EventResetRoomAdvancedCustomPara_NoFetch();
void EventResetRoomAdvancedCustomPara();
void EventSelectPerspective_NoFetch();
void EventSelectPerspective();
void EventSaveParaInRoom_NoFetch();
void EventSaveParaInRoom();
void EventRefreshCurRoomCardInfo_NoFetch();
void EventRefreshCurRoomCardInfo();
void EventSetResetAndSaveBtnEnable_NoFetch();
void EventSetResetAndSaveBtnEnable();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void EventCreateRoom_NoFetch();
void EventCreateRoom();
void EventRoomCreateRelease_NoFetch();
void EventRoomCreateRelease();
void EventSetPSWOK_NoFetch();
void EventSetPSWOK();
void EventOpenRoomModeChatUI_NoFetch();
void EventOpenRoomModeChatUI();
void EventCloseRoomModeChatUI_NoFetch();
void EventCloseRoomModeChatUI();
void EventModifyVariable_NoFetch();
void EventModifyVariable();
void EventAdjustParaDisableOnThisMode_NoFetch();
void EventAdjustParaDisableOnThisMode();
void EventAdjustParaOnlyRoomMaster_NoFetch();
void EventAdjustParaOnlyRoomMaster();
void EventAdjustParaDisableInRoom_NoFetch();
void EventAdjustParaDisableInRoom();
void EventSetSaveBtnEnable_NoFetch();
void EventSetSaveBtnEnable();
void EventCreateRoomCheckNameEmpty_NoFetch();
void EventCreateRoomCheckNameEmpty();
void EventClickMode_NoFetch();
void EventClickMode();
void EventSelectMap_NoFetch();
void EventSelectMap();
void EventSelectPlayMethod_NoFetch();
void EventSelectPlayMethod();
void EventSelectWeatherMode_NoFetch();
void EventSelectWeatherMode();
void EventSelectTeamMode_NoFetch();
void EventSelectTeamMode();
void UserConstructionScript();
};
}