476 lines
13 KiB
C++
Executable File
476 lines
13 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
|
|
//作者:清华
|
|
//Telegram:@qinghuanb666
|
|
//生成时间:Fri Apr 18 20:44:48 2025
|
|
|
|
#include "../SDK.hpp"
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------
|
|
//Functions
|
|
//---------------------------------------------------------------------------
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickRank_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnClickRank_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickRank_NoFetch");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnClickRank_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickRank
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnClickRank()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickRank");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnClickRank_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickGetStar_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnClickGetStar_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickGetStar_NoFetch");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnClickGetStar_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickGetStar
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnClickGetStar()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickGetStar");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnClickGetStar_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickRule_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnClickRule_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickRule_NoFetch");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnClickRule_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickRule
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnClickRule()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickRule");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnClickRule_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickShowWeapon_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnClickShowWeapon_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickShowWeapon_NoFetch");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnClickShowWeapon_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickShowWeapon
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnClickShowWeapon()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickShowWeapon");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnClickShowWeapon_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnScrolled_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnScrolled_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnScrolled_NoFetch");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnScrolled_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnScrolled
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnScrolled()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnScrolled");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnScrolled_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickLevelItem_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnClickLevelItem_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickLevelItem_NoFetch");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnClickLevelItem_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickLevelItem
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnClickLevelItem()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickLevelItem");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnClickLevelItem_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickBanner_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnClickBanner_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickBanner_NoFetch");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnClickBanner_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickBanner
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnClickBanner()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickBanner");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnClickBanner_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickClose_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnClickClose_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickClose_NoFetch");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnClickClose_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickClose
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnClickClose()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickClose");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnClickClose_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickCarryWeapon_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnClickCarryWeapon_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickCarryWeapon_NoFetch");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnClickCarryWeapon_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickCarryWeapon
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnClickCarryWeapon()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickCarryWeapon");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnClickCarryWeapon_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickTask_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnClickTask_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickTask_NoFetch");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnClickTask_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickTask
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnClickTask()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickTask");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnClickTask_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickQuicklyGet_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnClickQuicklyGet_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickQuicklyGet_NoFetch");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnClickQuicklyGet_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickQuicklyGet
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::EventSeasonPassOnClickQuicklyGet()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickQuicklyGet");
|
|
|
|
Abp_season_pass_C_EventSeasonPassOnClickQuicklyGet_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_pass.bp_season_pass_C.UserConstructionScript
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_pass_C::UserConstructionScript()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_pass.bp_season_pass_C.UserConstructionScript");
|
|
|
|
Abp_season_pass_C_UserConstructionScript_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
}
|
|
|