Files
pubg/SDK/PUBGM_bp_setting_picture_classes.hpp
2026-05-02 14:30:03 +08:00

42 lines
1.7 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_setting_picture.bp_setting_picture_C
// 0x000C (0x02DC - 0x02D0)
class Abp_setting_picture_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
bool BP_IsProfiledScreenModified; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_ProfiledScreenSwitch; // 0x02D5(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x02D6(0x0002) MISSED OFFSET
class USceneComponent* DefaultSceneRoot; // 0x02D8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_setting_picture.bp_setting_picture_C");
return pStaticClass;
}
void EventSyncPictureSettingVars_Push_NoFetch();
void EventSyncPictureSettingVars_Push();
void UserConstructionScript();
};
}