Files
pubg/SDK/PUBGM_bp_share_history_results_classes.hpp
2026-05-02 14:30:03 +08:00

47 lines
2.0 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:49 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_share_history_results.bp_share_history_results_C
// 0x0144 (0x0414 - 0x02D0)
class Abp_share_history_results_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FBP_STRUCT_ShareHistoryResults_DetailInfo BP_STRUCT_ShareHistoryResults_DetailInfo; // 0x02D4(0x0088) (Edit, BlueprintVisible)
struct FBP_STRUCT_ShareHistoryResults_TeammateInfo BP_STRUCT_ShareHistoryResults_TeammateInfo; // 0x035C(0x0060) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_ShareHistoryResults_TeammateInfo> BP_ARRAY_ShareHistoryResults_TeammateInfoList; // 0x03BC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_ShareHistoryResults_RadarInfo BP_STRUCT_ShareHistoryResults_RadarInfo; // 0x03C8(0x0048) (Edit, BlueprintVisible)
class USceneComponent* DefaultSceneRoot; // 0x0410(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_share_history_results.bp_share_history_results_C");
return pStaticClass;
}
void EventShareHistoryResultsHide_NoFetch();
void EventShareHistoryResultsHide();
void EventSetInfo_Push_NoFetch();
void EventSetInfo_Push();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void UserConstructionScript();
};
}