Files
pubg/SDK/PUBGM_bp_teamup_model_functions.cpp
2026-05-02 14:30:03 +08:00

516 lines
14 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:45 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_teamup_model.bp_teamup_model_C.EventClickAutoMatch_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventClickAutoMatch_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventClickAutoMatch_Push_NoFetch");
Abp_teamup_model_C_EventClickAutoMatch_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventClickAutoMatch_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventClickAutoMatch_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventClickAutoMatch_Push");
Abp_teamup_model_C_EventClickAutoMatch_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventClickPlayerNum_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventClickPlayerNum_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventClickPlayerNum_Push_NoFetch");
Abp_teamup_model_C_EventClickPlayerNum_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventClickPlayerNum_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventClickPlayerNum_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventClickPlayerNum_Push");
Abp_teamup_model_C_EventClickPlayerNum_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventClickMatchTag_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventClickMatchTag_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventClickMatchTag_Push_NoFetch");
Abp_teamup_model_C_EventClickMatchTag_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventClickMatchTag_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventClickMatchTag_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventClickMatchTag_Push");
Abp_teamup_model_C_EventClickMatchTag_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventAutoSelectSolo_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventAutoSelectSolo_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventAutoSelectSolo_Push_NoFetch");
Abp_teamup_model_C_EventAutoSelectSolo_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventAutoSelectSolo_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventAutoSelectSolo_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventAutoSelectSolo_Push");
Abp_teamup_model_C_EventAutoSelectSolo_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventClickModel_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventClickModel_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventClickModel_Push_NoFetch");
Abp_teamup_model_C_EventClickModel_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventClickModel_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventClickModel_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventClickModel_Push");
Abp_teamup_model_C_EventClickModel_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventFetchInfo_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventFetchInfo_NoFetch");
Abp_teamup_model_C_EventFetchInfo_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventFetchInfo
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventFetchInfo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventFetchInfo");
Abp_teamup_model_C_EventFetchInfo_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventClickPerspective_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventClickPerspective_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventClickPerspective_Push_NoFetch");
Abp_teamup_model_C_EventClickPerspective_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventClickPerspective_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventClickPerspective_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventClickPerspective_Push");
Abp_teamup_model_C_EventClickPerspective_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventClickMapList_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventClickMapList_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventClickMapList_Push_NoFetch");
Abp_teamup_model_C_EventClickMapList_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventClickMapList_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventClickMapList_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventClickMapList_Push");
Abp_teamup_model_C_EventClickMapList_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventClickListItem_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventClickListItem_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventClickListItem_Push_NoFetch");
Abp_teamup_model_C_EventClickListItem_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventClickListItem_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventClickListItem_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventClickListItem_Push");
Abp_teamup_model_C_EventClickListItem_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventClickMatchTagItem_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventClickMatchTagItem_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventClickMatchTagItem_Push_NoFetch");
Abp_teamup_model_C_EventClickMatchTagItem_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventClickMatchTagItem_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventClickMatchTagItem_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventClickMatchTagItem_Push");
Abp_teamup_model_C_EventClickMatchTagItem_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventEndMatchTagGuide_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventEndMatchTagGuide_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventEndMatchTagGuide_Push_NoFetch");
Abp_teamup_model_C_EventEndMatchTagGuide_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventEndMatchTagGuide_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventEndMatchTagGuide_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventEndMatchTagGuide_Push");
Abp_teamup_model_C_EventEndMatchTagGuide_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventClickMatchTagHelp_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventClickMatchTagHelp_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventClickMatchTagHelp_Push_NoFetch");
Abp_teamup_model_C_EventClickMatchTagHelp_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.EventClickMatchTagHelp_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::EventClickMatchTagHelp_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.EventClickMatchTagHelp_Push");
Abp_teamup_model_C_EventClickMatchTagHelp_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_model.bp_teamup_model_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_teamup_model_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_model.bp_teamup_model_C.UserConstructionScript");
Abp_teamup_model_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}