Files
pubg/SDK/PUBGM_bp_teamup_recruit_functions.cpp
2026-05-02 14:30:03 +08:00

316 lines
8.8 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitNextGroup_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_recruit_C::EventTeamUpRecruitNextGroup_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitNextGroup_NoFetch");
Abp_teamup_recruit_C_EventTeamUpRecruitNextGroup_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitNextGroup
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_recruit_C::EventTeamUpRecruitNextGroup()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitNextGroup");
Abp_teamup_recruit_C_EventTeamUpRecruitNextGroup_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitFilterReset_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_recruit_C::EventTeamUpRecruitFilterReset_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitFilterReset_NoFetch");
Abp_teamup_recruit_C_EventTeamUpRecruitFilterReset_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitFilterReset
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_recruit_C::EventTeamUpRecruitFilterReset()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitFilterReset");
Abp_teamup_recruit_C_EventTeamUpRecruitFilterReset_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitClickPlayer_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_recruit_C::EventTeamUpRecruitClickPlayer_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitClickPlayer_NoFetch");
Abp_teamup_recruit_C_EventTeamUpRecruitClickPlayer_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitClickPlayer
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_recruit_C::EventTeamUpRecruitClickPlayer()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitClickPlayer");
Abp_teamup_recruit_C_EventTeamUpRecruitClickPlayer_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitFilterOK_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_recruit_C::EventTeamUpRecruitFilterOK_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitFilterOK_NoFetch");
Abp_teamup_recruit_C_EventTeamUpRecruitFilterOK_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitFilterOK
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_recruit_C::EventTeamUpRecruitFilterOK()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitFilterOK");
Abp_teamup_recruit_C_EventTeamUpRecruitFilterOK_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitClose_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_recruit_C::EventTeamUpRecruitClose_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitClose_NoFetch");
Abp_teamup_recruit_C_EventTeamUpRecruitClose_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitClose
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_recruit_C::EventTeamUpRecruitClose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitClose");
Abp_teamup_recruit_C_EventTeamUpRecruitClose_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitAddFriend_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_recruit_C::EventTeamUpRecruitAddFriend_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitAddFriend_NoFetch");
Abp_teamup_recruit_C_EventTeamUpRecruitAddFriend_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitAddFriend
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_recruit_C::EventTeamUpRecruitAddFriend()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitAddFriend");
Abp_teamup_recruit_C_EventTeamUpRecruitAddFriend_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitInvite_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_recruit_C::EventTeamUpRecruitInvite_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitInvite_NoFetch");
Abp_teamup_recruit_C_EventTeamUpRecruitInvite_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitInvite
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_recruit_C::EventTeamUpRecruitInvite()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitInvite");
Abp_teamup_recruit_C_EventTeamUpRecruitInvite_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_recruit.bp_teamup_recruit_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_teamup_recruit_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.UserConstructionScript");
Abp_teamup_recruit_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}