Files
pubg/SDK/PUBGM_bp_wardrobe_parameters.hpp
2026-05-02 14:30:03 +08:00

283 lines
7.5 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Parameters
//---------------------------------------------------------------------------
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeSell_NoFetch
struct Abp_wardrobe_C_EventWardrobeSell_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeSell
struct Abp_wardrobe_C_EventWardrobeSell_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetCloseSaveTheme_NoFetch
struct Abp_wardrobe_C_EventWardrobeClosetCloseSaveTheme_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetCloseSaveTheme
struct Abp_wardrobe_C_EventWardrobeClosetCloseSaveTheme_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventChangeWardrodbeTab_NoFetch
struct Abp_wardrobe_C_EventChangeWardrodbeTab_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventChangeWardrodbeTab
struct Abp_wardrobe_C_EventChangeWardrodbeTab_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventOpenWardrobeAvatarResetPanel_NoFetch
struct Abp_wardrobe_C_EventOpenWardrobeAvatarResetPanel_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventOpenWardrobeAvatarResetPanel
struct Abp_wardrobe_C_EventOpenWardrobeAvatarResetPanel_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickAvatarShowInBattle_NoFetch
struct Abp_wardrobe_C_EventWardrobeOnClickAvatarShowInBattle_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickAvatarShowInBattle
struct Abp_wardrobe_C_EventWardrobeOnClickAvatarShowInBattle_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickJumpToExchange_NoFetch
struct Abp_wardrobe_C_EventWardrobeClickJumpToExchange_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickJumpToExchange
struct Abp_wardrobe_C_EventWardrobeClickJumpToExchange_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeEquipEmoj_NoFetch
struct Abp_wardrobe_C_EventWardrobeEquipEmoj_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeEquipEmoj
struct Abp_wardrobe_C_EventWardrobeEquipEmoj_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeRefreshEmojSlots_NoFetch
struct Abp_wardrobe_C_EventWardrobeRefreshEmojSlots_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeRefreshEmojSlots
struct Abp_wardrobe_C_EventWardrobeRefreshEmojSlots_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeUnequipEmoj_NoFetch
struct Abp_wardrobe_C_EventWardrobeUnequipEmoj_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeUnequipEmoj
struct Abp_wardrobe_C_EventWardrobeUnequipEmoj_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSaveTheme_NoFetch
struct Abp_wardrobe_C_EventWardrobeClosetSaveTheme_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSaveTheme
struct Abp_wardrobe_C_EventWardrobeClosetSaveTheme_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickGun_NoFetch
struct Abp_wardrobe_C_EventWardrobeClickGun_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickGun
struct Abp_wardrobe_C_EventWardrobeClickGun_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickJump_NoFetch
struct Abp_wardrobe_C_EventWardrobeClickJump_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickJump
struct Abp_wardrobe_C_EventWardrobeClickJump_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnPutOnGunStateChange_NoFetch
struct Abp_wardrobe_C_EventWardrobeOnPutOnGunStateChange_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnPutOnGunStateChange
struct Abp_wardrobe_C_EventWardrobeOnPutOnGunStateChange_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeGunTypeChanged_NoFetch
struct Abp_wardrobe_C_EventWardrobeGunTypeChanged_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeGunTypeChanged
struct Abp_wardrobe_C_EventWardrobeGunTypeChanged_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetOpened_NoFetch
struct Abp_wardrobe_C_EventWardrobeClosetOpened_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetOpened
struct Abp_wardrobe_C_EventWardrobeClosetOpened_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetClosed_NoFetch
struct Abp_wardrobe_C_EventWardrobeClosetClosed_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetClosed
struct Abp_wardrobe_C_EventWardrobeClosetClosed_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetOpenSaveTheme_NoFetch
struct Abp_wardrobe_C_EventWardrobeClosetOpenSaveTheme_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetOpenSaveTheme
struct Abp_wardrobe_C_EventWardrobeClosetOpenSaveTheme_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSaveThemeSelectChanged_NoFetch
struct Abp_wardrobe_C_EventWardrobeClosetSaveThemeSelectChanged_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSaveThemeSelectChanged
struct Abp_wardrobe_C_EventWardrobeClosetSaveThemeSelectChanged_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetApplyTheme_NoFetch
struct Abp_wardrobe_C_EventWardrobeClosetApplyTheme_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetApplyTheme
struct Abp_wardrobe_C_EventWardrobeClosetApplyTheme_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickDecomposeItem_NoFetch
struct Abp_wardrobe_C_EventWardrobeClickDecomposeItem_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickDecomposeItem
struct Abp_wardrobe_C_EventWardrobeClickDecomposeItem_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventHideWardrodbe_NoFetch
struct Abp_wardrobe_C_EventHideWardrodbe_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventHideWardrodbe
struct Abp_wardrobe_C_EventHideWardrodbe_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickBatchDecompose_NoFetch
struct Abp_wardrobe_C_EventWardrobeOnClickBatchDecompose_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickBatchDecompose
struct Abp_wardrobe_C_EventWardrobeOnClickBatchDecompose_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSelectChanged_NoFetch
struct Abp_wardrobe_C_EventWardrobeClosetSelectChanged_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSelectChanged
struct Abp_wardrobe_C_EventWardrobeClosetSelectChanged_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickAvatarShowHelp_NoFetch
struct Abp_wardrobe_C_EventWardrobeOnClickAvatarShowHelp_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickAvatarShowHelp
struct Abp_wardrobe_C_EventWardrobeOnClickAvatarShowHelp_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobePlayEmoj_NoFetch
struct Abp_wardrobe_C_EventWardrobePlayEmoj_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobePlayEmoj
struct Abp_wardrobe_C_EventWardrobePlayEmoj_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickItem_NoFetch
struct Abp_wardrobe_C_EventWardrobeClickItem_NoFetch_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickItem
struct Abp_wardrobe_C_EventWardrobeClickItem_Params
{
};
// Function bp_wardrobe.bp_wardrobe_C.UserConstructionScript
struct Abp_wardrobe_C_UserConstructionScript_Params
{
};
}