73 lines
2.3 KiB
C++
Executable File
73 lines
2.3 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// Class ActorSequence.ActorSequence
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// 0x0020 (0x02A0 - 0x0280)
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class UActorSequence : public UMovieSceneSequence
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{
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public:
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unsigned char UnknownData00[0x20]; // 0x0280(0x0020) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class ActorSequence.ActorSequence");
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return pStaticClass;
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}
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};
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// Class ActorSequence.ActorSequenceComponent
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// 0x0028 (0x00E8 - 0x00C0)
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class UActorSequenceComponent : public UActorComponent
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{
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public:
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unsigned char UnknownData00[0x1C]; // 0x00C0(0x001C) MISSED OFFSET
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class UActorSequence* Sequence; // 0x00DC(0x0004) (Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
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class UActorSequencePlayer* SequencePlayer; // 0x00E0(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData)
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bool bAutoPlay; // 0x00E4(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x3]; // 0x00E5(0x0003) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class ActorSequence.ActorSequenceComponent");
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return pStaticClass;
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}
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};
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// Class ActorSequence.ActorSequencePlayer
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// 0x0000 (0x06A0 - 0x06A0)
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class UActorSequencePlayer : public UMovieSceneSequencePlayer
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{
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public:
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class ActorSequence.ActorSequencePlayer");
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return pStaticClass;
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}
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};
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}
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