482 lines
26 KiB
C++
Executable File
482 lines
26 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Parameters
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//---------------------------------------------------------------------------
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// Function AkAudio.AkAcousticPortal.OpenPortal
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struct AAkAcousticPortal_OpenPortal_Params
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{
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};
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// Function AkAudio.AkAcousticPortal.GetCurrentState
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struct AAkAcousticPortal_GetCurrentState_Params
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{
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EAkAcousticPortalState ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AkAudio.AkAcousticPortal.ClosePortal
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struct AAkAcousticPortal_ClosePortal_Params
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{
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};
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// Function AkAudio.AkAmbientSound.StopAmbientSound
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struct AAkAmbientSound_StopAmbientSound_Params
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{
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};
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// Function AkAudio.AkAmbientSound.StartAmbientSound
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struct AAkAmbientSound_StartAmbientSound_Params
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{
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};
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// Function AkAudio.AkComponent.UseReverbVolumes
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struct UAkComponent_UseReverbVolumes_Params
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{
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bool inUseReverbVolumes; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkComponent.UseEarlyReflections
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struct UAkComponent_UseEarlyReflections_Params
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{
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class UAkAuxBus* AuxBus; // (Parm, ZeroConstructor, IsPlainOldData)
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bool Left; // (Parm, ZeroConstructor, IsPlainOldData)
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bool Right; // (Parm, ZeroConstructor, IsPlainOldData)
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bool Floor; // (Parm, ZeroConstructor, IsPlainOldData)
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bool Ceiling; // (Parm, ZeroConstructor, IsPlainOldData)
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bool Back; // (Parm, ZeroConstructor, IsPlainOldData)
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bool Front; // (Parm, ZeroConstructor, IsPlainOldData)
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bool SpotReflectors; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FString AuxBusName; // (Parm, ZeroConstructor)
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};
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// Function AkAudio.AkComponent.Stop
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struct UAkComponent_Stop_Params
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{
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};
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// Function AkAudio.AkComponent.SetSwitch
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struct UAkComponent_SetSwitch_Params
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{
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struct FString SwitchGroup; // (Parm, ZeroConstructor)
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struct FString SwitchState; // (Parm, ZeroConstructor)
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};
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// Function AkAudio.AkComponent.SetStopWhenOwnerDestroyed
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struct UAkComponent_SetStopWhenOwnerDestroyed_Params
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{
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bool bStopWhenOwnerDestroyed; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkComponent.SetRTPCValueGlobally
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struct UAkComponent_SetRTPCValueGlobally_Params
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{
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struct FString RTPC; // (Parm, ZeroConstructor)
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float Value; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkComponent.SetRTPCValue
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struct UAkComponent_SetRTPCValue_Params
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{
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struct FString RTPC; // (Parm, ZeroConstructor)
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float Value; // (Parm, ZeroConstructor, IsPlainOldData)
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int InterpolationTimeMs; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkComponent.SetOutputBusVolume
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struct UAkComponent_SetOutputBusVolume_Params
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{
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float BusVolume; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkComponent.SetListeners
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struct UAkComponent_SetListeners_Params
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{
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TArray<class UAkComponent*> Listeners; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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};
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// Function AkAudio.AkComponent.SetEarlyReflectionOrder
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struct UAkComponent_SetEarlyReflectionOrder_Params
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{
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int NewEarlyReflectionOrder; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkComponent.SetAutoDestroy
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struct UAkComponent_SetAutoDestroy_Params
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{
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bool in_AutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkComponent.SetAttenuationScalingFactor
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struct UAkComponent_SetAttenuationScalingFactor_Params
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{
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float Value; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkComponent.PostTrigger
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struct UAkComponent_PostTrigger_Params
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{
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struct FString Trigger; // (Parm, ZeroConstructor)
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};
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// Function AkAudio.AkComponent.PostAssociatedAkEvent
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struct UAkComponent_PostAssociatedAkEvent_Params
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{
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int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AkAudio.AkComponent.PostAkEventByName
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struct UAkComponent_PostAkEventByName_Params
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{
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struct FString in_EventName; // (Parm, ZeroConstructor)
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int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AkAudio.AkComponent.PostAkEvent
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struct UAkComponent_PostAkEvent_Params
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{
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class UAkAudioEvent* AkEvent; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FString in_EventName; // (Parm, ZeroConstructor)
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int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AkAudio.AkComponent.GetAttenuationRadius
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struct UAkComponent_GetAttenuationRadius_Params
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{
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float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.WakeupFromSuspend
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struct UAkGameplayStatics_WakeupFromSuspend_Params
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{
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};
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// Function AkAudio.AkGameplayStatics.UseReverbVolumes
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struct UAkGameplayStatics_UseReverbVolumes_Params
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{
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bool inUseReverbVolumes; // (Parm, ZeroConstructor, IsPlainOldData)
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class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.UseEarlyReflections
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struct UAkGameplayStatics_UseEarlyReflections_Params
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{
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class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
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class UAkAuxBus* AuxBus; // (Parm, ZeroConstructor, IsPlainOldData)
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bool Left; // (Parm, ZeroConstructor, IsPlainOldData)
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bool Right; // (Parm, ZeroConstructor, IsPlainOldData)
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bool Floor; // (Parm, ZeroConstructor, IsPlainOldData)
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bool Ceiling; // (Parm, ZeroConstructor, IsPlainOldData)
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bool Back; // (Parm, ZeroConstructor, IsPlainOldData)
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bool Front; // (Parm, ZeroConstructor, IsPlainOldData)
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bool SpotReflectors; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FString AuxBusName; // (Parm, ZeroConstructor)
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};
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// Function AkAudio.AkGameplayStatics.UnloadBankByName
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struct UAkGameplayStatics_UnloadBankByName_Params
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{
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struct FString BankName; // (Parm, ZeroConstructor)
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};
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// Function AkAudio.AkGameplayStatics.UnloadBank
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struct UAkGameplayStatics_UnloadBank_Params
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{
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class UAkAudioBank* Bank; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FString BankName; // (Parm, ZeroConstructor)
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};
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// Function AkAudio.AkGameplayStatics.Suspend
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struct UAkGameplayStatics_Suspend_Params
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{
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};
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// Function AkAudio.AkGameplayStatics.StopProfilerCapture
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struct UAkGameplayStatics_StopProfilerCapture_Params
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{
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};
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// Function AkAudio.AkGameplayStatics.StopOutputCapture
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struct UAkGameplayStatics_StopOutputCapture_Params
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{
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};
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// Function AkAudio.AkGameplayStatics.StopAllAmbientSounds
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struct UAkGameplayStatics_StopAllAmbientSounds_Params
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{
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class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.StopAll
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struct UAkGameplayStatics_StopAll_Params
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{
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};
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// Function AkAudio.AkGameplayStatics.StopActor
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struct UAkGameplayStatics_StopActor_Params
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{
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class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.StartProfilerCapture
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struct UAkGameplayStatics_StartProfilerCapture_Params
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{
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struct FString Filename; // (Parm, ZeroConstructor)
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};
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// Function AkAudio.AkGameplayStatics.StartOutputCapture
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struct UAkGameplayStatics_StartOutputCapture_Params
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{
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struct FString Filename; // (Parm, ZeroConstructor)
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};
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// Function AkAudio.AkGameplayStatics.StartAllAmbientSounds
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struct UAkGameplayStatics_StartAllAmbientSounds_Params
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{
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class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.SpawnAkComponentAtLocation
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struct UAkGameplayStatics_SpawnAkComponentAtLocation_Params
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{
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class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
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class UAkAudioEvent* AkEvent; // (Parm, ZeroConstructor, IsPlainOldData)
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class UAkAuxBus* EarlyReflectionsBus; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FVector Location; // (Parm, IsPlainOldData)
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struct FRotator Orientation; // (Parm, IsPlainOldData)
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bool AutoPost; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FString EventName; // (Parm, ZeroConstructor)
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struct FString EarlyReflectionsBusName; // (Parm, ZeroConstructor)
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bool AutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData)
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class UAkComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.ShowAKComponentPosition
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struct UAkGameplayStatics_ShowAKComponentPosition_Params
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{
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bool _IsShow; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.SetSwitch
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struct UAkGameplayStatics_SetSwitch_Params
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{
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struct FName SwitchGroup; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FName SwitchState; // (Parm, ZeroConstructor, IsPlainOldData)
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class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.SetState
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struct UAkGameplayStatics_SetState_Params
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{
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struct FName StateGroup; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FName State; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.SetRTPCValue
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struct UAkGameplayStatics_SetRTPCValue_Params
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{
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struct FName RTPC; // (Parm, ZeroConstructor, IsPlainOldData)
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float Value; // (Parm, ZeroConstructor, IsPlainOldData)
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int InterpolationTimeMs; // (Parm, ZeroConstructor, IsPlainOldData)
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class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.SetPanningRule
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struct UAkGameplayStatics_SetPanningRule_Params
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{
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EPanningRule PanRule; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.SetOutputBusVolume
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struct UAkGameplayStatics_SetOutputBusVolume_Params
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{
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float BusVolume; // (Parm, ZeroConstructor, IsPlainOldData)
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class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.SetOcclusionScalingFactor
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struct UAkGameplayStatics_SetOcclusionScalingFactor_Params
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{
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float ScalingFactor; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.SetOcclusionRefreshInterval
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struct UAkGameplayStatics_SetOcclusionRefreshInterval_Params
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{
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float RefreshInterval; // (Parm, ZeroConstructor, IsPlainOldData)
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class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.SetBusConfig
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struct UAkGameplayStatics_SetBusConfig_Params
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{
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struct FString BusName; // (Parm, ZeroConstructor)
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EAkChannelConfiguration ChannelConfiguration; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.PostTrigger
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struct UAkGameplayStatics_PostTrigger_Params
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{
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struct FName Trigger; // (Parm, ZeroConstructor, IsPlainOldData)
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class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.PostEventByName
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struct UAkGameplayStatics_PostEventByName_Params
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{
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struct FString EventName; // (Parm, ZeroConstructor)
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class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bStopWhenAttachedToDestroyed; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.PostEventAttached
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struct UAkGameplayStatics_PostEventAttached_Params
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{
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class UAkAudioEvent* AkEvent; // (Parm, ZeroConstructor, IsPlainOldData)
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class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FName AttachPointName; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bStopWhenAttachedToDestroyed; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FString EventName; // (Parm, ZeroConstructor)
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int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.PostEventAtLocationByName
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struct UAkGameplayStatics_PostEventAtLocationByName_Params
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{
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struct FString EventName; // (Parm, ZeroConstructor)
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struct FVector Location; // (Parm, IsPlainOldData)
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struct FRotator Orientation; // (Parm, IsPlainOldData)
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class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.PostEventAtLocation
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struct UAkGameplayStatics_PostEventAtLocation_Params
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{
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class UAkAudioEvent* AkEvent; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FVector Location; // (Parm, IsPlainOldData)
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struct FRotator Orientation; // (Parm, IsPlainOldData)
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struct FString EventName; // (Parm, ZeroConstructor)
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class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
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int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.PostEvent
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struct UAkGameplayStatics_PostEvent_Params
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{
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class UAkAudioEvent* AkEvent; // (Parm, ZeroConstructor, IsPlainOldData)
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class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bStopWhenAttachedToDestroyed; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FString EventName; // (Parm, ZeroConstructor)
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int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.LoadInitBank
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struct UAkGameplayStatics_LoadInitBank_Params
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{
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};
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// Function AkAudio.AkGameplayStatics.LoadBanks
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struct UAkGameplayStatics_LoadBanks_Params
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{
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TArray<class UAkAudioBank*> SoundBanks; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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bool SynchronizeSoundBanks; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.LoadBankByName
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struct UAkGameplayStatics_LoadBankByName_Params
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{
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struct FString BankName; // (Parm, ZeroConstructor)
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};
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// Function AkAudio.AkGameplayStatics.LoadBank
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struct UAkGameplayStatics_LoadBank_Params
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{
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class UAkAudioBank* Bank; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FString BankName; // (Parm, ZeroConstructor)
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};
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// Function AkAudio.AkGameplayStatics.IsGame
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struct UAkGameplayStatics_IsGame_Params
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{
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class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.IsEditor
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struct UAkGameplayStatics_IsEditor_Params
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{
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.GetOcclusionScalingFactor
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struct UAkGameplayStatics_GetOcclusionScalingFactor_Params
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{
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float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.GetAkComponent
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struct UAkGameplayStatics_GetAkComponent_Params
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{
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class USceneComponent* AttachToComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FName AttachPointName; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FVector Location; // (Parm, IsPlainOldData)
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TEnumAsByte<EAttachLocation> LocationType; // (Parm, ZeroConstructor, IsPlainOldData)
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class UAkComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.ClearBanks
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struct UAkGameplayStatics_ClearBanks_Params
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{
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};
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// Function AkAudio.AkGameplayStatics.AKSetRTPCValue
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struct UAkGameplayStatics_AKSetRTPCValue_Params
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{
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struct FString RTPC; // (Parm, ZeroConstructor)
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float Value; // (Parm, ZeroConstructor, IsPlainOldData)
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bool in_bBypassInternalValueInterpolation; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function AkAudio.AkGameplayStatics.AddOutputCaptureMarker
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struct UAkGameplayStatics_AddOutputCaptureMarker_Params
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{
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struct FString MarkerText; // (Parm, ZeroConstructor)
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};
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// Function AkAudio.AkRoomComponent.RemoveSpatialAudioRoom
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struct UAkRoomComponent_RemoveSpatialAudioRoom_Params
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{
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};
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// Function AkAudio.AkRoomComponent.AddSpatialAudioRoom
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struct UAkRoomComponent_AddSpatialAudioRoom_Params
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{
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};
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// Function AkAudio.AkSurfaceReflectorSetComponent.UpdateSurfaceReflectorSet
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struct UAkSurfaceReflectorSetComponent_UpdateSurfaceReflectorSet_Params
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{
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};
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// Function AkAudio.AkSurfaceReflectorSetComponent.SendSurfaceReflectorSet
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struct UAkSurfaceReflectorSetComponent_SendSurfaceReflectorSet_Params
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{
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};
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// Function AkAudio.AkSurfaceReflectorSetComponent.RemoveSurfaceReflectorSet
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struct UAkSurfaceReflectorSetComponent_RemoveSurfaceReflectorSet_Params
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{
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};
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}
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