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pubg/SDK/PUBGM_BP_STRUCT_BTRating_structs.hpp
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2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:42 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_BTRating.BP_STRUCT_BTRating
// 0x0018
struct FBP_STRUCT_BTRating
{
int change_rank_rating_30_3022F3C649CCAF70ED2262AEFF63941A; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int change_win_rating_31_8E3F5C4C45B48822803F06B5830EAEF0; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int kill_rating_32_887C5E6C43E2754281639FB8224EE63A; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int change_kill_rating_33_292F57254C9D5A389F6501A63B1743BF; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int rank_rating_34_FCA5AD94413785C36C9A0EAF24EA56FB; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int win_rating_35_D18CD8AB4F2C342EDA0EE2BC6FB10C24; // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}