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pubg/SDK/PUBGM_BP_STRUCT_CorpsIconData_structs.hpp
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2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_CorpsIconData.BP_STRUCT_CorpsIconData
// 0x0014
struct FBP_STRUCT_CorpsIconData
{
int state_0_28C8111047A8AD0E97BCC0AA26F1A649; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int id_1_C351BAE0465A2FB9D9DAC2A4C806B392; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString path_2_B088C5B54EE016FFB2C85499C4E00B10; // 0x0008(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}