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pubg/SDK/PUBGM_BP_STRUCT_CorpsTaskActiveAwardInfo_structs.hpp
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2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_CorpsTaskActiveAwardInfo.BP_STRUCT_CorpsTaskActiveAwardInfo
// 0x0018
struct FBP_STRUCT_CorpsTaskActiveAwardInfo
{
int value_0_85AA4D3F466539480E935BA1900D0C59; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int id_1_1C0A9E934F67F8515D54B1BB7617921F; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString status_2_16BF4A504777BD870EC9A8A29394F7BE; // 0x0008(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int tableID_3_507D3EC0019C989D3C3B0B98028BCEB4; // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}