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pubg/SDK/PUBGM_BP_STRUCT_Lobby_Friend_Apply_Data_structs.hpp
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2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:46 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_Lobby_Friend_Apply_Data.BP_STRUCT_Lobby_Friend_Apply_Data
// 0x00FC
struct FBP_STRUCT_Lobby_Friend_Apply_Data
{
int createTime_0_21DACAEB4CC617495264179A7CF7C40D; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString createTimeStr_1_412056E04A4BE626C5C22F91B85716CF; // 0x0004(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString applyMsg_2_03B0433D402D76770EB76B9E9AF105E0; // 0x0010(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_Lobby_Friend_Common_Data BP_STRUCT_Lobby_Friend_Common_Data_3_F371DBF6475646D2EF5804AE141A6568;// 0x001C(0x00E0) (Edit, BlueprintVisible)
};
}