Files
pubg/SDK/PUBGM_BP_STRUCT_REDPACKET_SEC_Info_structs.hpp
T
2026-05-02 14:30:03 +08:00

28 lines
1.5 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_REDPACKET_SEC_Info.BP_STRUCT_REDPACKET_SEC_Info
// 0x0028
struct FBP_STRUCT_REDPACKET_SEC_Info
{
int condition_maxvalue_0_11A56D806C2510F46CA04B0A0DADA995; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int share_flag_1_750D0E401B5ADCF716730FEB09CB7D57; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int condition_curvalue_2_17D6EE8056DB4F945C107D2509CDAA05; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int trigger_flag_3_20D1A6801DC2BB881794A369030CAEB7; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString battle_gid_4_09F38F0065C9F53039A723600C36E4E4; // 0x0010(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString process_str_5_28FC790073C0CA7807286F5A0D4DC532; // 0x001C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}