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pubg/SDK/PUBGM_BP_STRUCT_SeasonPassPreviewItemData_structs.hpp
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2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_SeasonPassPreviewItemData.BP_STRUCT_SeasonPassPreviewItemData
// 0x0034
struct FBP_STRUCT_SeasonPassPreviewItemData
{
struct FString ItemDesc_0_23C47B8021AD6EEC1CC2422C0C3CF1B3; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString ItemName_1_5DA47C001F56B5F21CC40E5E0C3D1B15; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int ItemID_2_7F8DFF004326180E13A4B34A0D2C3C84; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int ItemQuality_3_1892B6005C2538D0239C5F5D0D66F349; // 0x001C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool IsShow_4_2D4ACF403E1A0E250E210BDA0D2E0437; // 0x0020(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0021(0x0003) MISSED OFFSET
struct FString ItemIcon_5_11B99E002FF15ADA1CC72ADC0C3CA57E; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool Is3DModel_6_17A801007C572A727183FD2A0E6788BC; // 0x0030(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool IsEmote_7_49B5C58048DEB0946F02BB2A0213F375; // 0x0031(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool IsWeapon_8_4C40E1802E38C73C6340F6010E46DC7E; // 0x0032(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool IsCarryWeapon_9_30EB81C079AFCC9B6E4E29E00CCBDB1E; // 0x0033(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}