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pubg/SDK/PUBGM_BP_STRUCT_TransformUseList_structs.hpp
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2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:42 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_TransformUseList.BP_STRUCT_TransformUseList
// 0x0005
struct FBP_STRUCT_TransformUseList
{
int index_0_8EB710D74F66FC0D18778A85F4279B6B; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool inUse_1_3808403449351BB245F037A0F1CA2BB0; // 0x0004(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}