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pubg/SDK/PUBGM_BP_STRUCT_WeaponAttr_structs.hpp
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2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_WeaponAttr.BP_STRUCT_WeaponAttr
// 0x002C
struct FBP_STRUCT_WeaponAttr
{
int AttrType_0_6C90CDC0102D941D58E48970078A5805; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int AttrMaxValue_1_0A5F4E001757E21A0B2A7C3800BC0F75; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString AttrValue_6_29080480086553F64FCF04F908A405C5; // 0x0008(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString AttrName_3_15C4658052EB3C40581834FC078CC055; // 0x0014(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString AttrValueBase_7_11770340437C7C5176F5C6A705C12C95; // 0x0020(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}