Files
pubg/SDK/PUBGM_BP_STRUCT_Weapon_FirstMenu_structs.hpp
T
2026-05-02 14:30:03 +08:00

27 lines
1.3 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_Weapon_FirstMenu.BP_STRUCT_Weapon_FirstMenu
// 0x0021
struct FBP_STRUCT_Weapon_FirstMenu
{
struct FString TypeName_0_5D151F801FD9BC502B9C6983049BD605; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int IsSelect_1_002B5DC06911E6BF7F9C967B0C69BF34; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int WeaponType_2_7AF799C079E0589321C6912D06D20F15; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString IconUrl_3_743465C05343FC7B3A44FABD06EB05BC; // 0x0014(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool RedPoint_4_0A93600053EB2CE4263363760F66CE44; // 0x0020(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}