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pubg/SDK/PUBGM_ClothingSystemRuntime_structs.hpp
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2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Enums
//---------------------------------------------------------------------------
// Enum ClothingSystemRuntime.EClothingWindMethod
enum class EClothingWindMethod : uint8_t
{
EClothingWindMethod__Legacy = 0,
EClothingWindMethod__Accurate = 1,
EClothingWindMethod__EClothingWindMethod_MAX = 2
};
// Enum ClothingSystemRuntime.MaskTarget_PhysMesh
enum class EMaskTarget_PhysMesh : uint8_t
{
MaskTarget_PhysMesh__None = 0,
MaskTarget_PhysMesh__MaxDistance = 1,
MaskTarget_PhysMesh__BackstopDistance = 2,
MaskTarget_PhysMesh__BackstopRadius = 3,
MaskTarget_PhysMesh__MaskTarget_MAX = 4
};
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// ScriptStruct ClothingSystemRuntime.ClothConstraintSetup
// 0x0010
struct FClothConstraintSetup
{
float Stiffness; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float StiffnessMultiplier; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float StretchLimit; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float CompressionLimit; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct ClothingSystemRuntime.ClothConfig
// 0x00BC
struct FClothConfig
{
EClothingWindMethod WindMethod; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
struct FClothConstraintSetup VerticalConstraintConfig; // 0x0004(0x0010) (Edit)
struct FClothConstraintSetup HorizontalConstraintConfig; // 0x0014(0x0010) (Edit)
struct FClothConstraintSetup BendConstraintConfig; // 0x0024(0x0010) (Edit)
struct FClothConstraintSetup ShearConstraintConfig; // 0x0034(0x0010) (Edit)
float SelfCollisionRadius; // 0x0044(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float SelfCollisionStiffness; // 0x0048(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float SelfCollisionCullScale; // 0x004C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FVector Damping; // 0x0050(0x000C) (Edit, IsPlainOldData)
float Friction; // 0x005C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float WindDragCoefficient; // 0x0060(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float WindLiftCoefficient; // 0x0064(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FVector LinearDrag; // 0x0068(0x000C) (Edit, IsPlainOldData)
struct FVector AngularDrag; // 0x0074(0x000C) (Edit, IsPlainOldData)
struct FVector LinearInertiaScale; // 0x0080(0x000C) (Edit, IsPlainOldData)
struct FVector AngularInertiaScale; // 0x008C(0x000C) (Edit, IsPlainOldData)
struct FVector CentrifugalInertiaScale; // 0x0098(0x000C) (Edit, IsPlainOldData)
float SolverFrequency; // 0x00A4(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float StiffnessFrequency; // 0x00A8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float GravityScale; // 0x00AC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float TetherStiffness; // 0x00B0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float TetherLimit; // 0x00B4(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float CollisionThickness; // 0x00B8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct ClothingSystemRuntime.ClothVertBoneData
// 0x0034
struct FClothVertBoneData
{
int NumInfluences; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData)
uint16_t BoneIndices[0x8]; // 0x0004(0x0002) (ZeroConstructor, IsPlainOldData)
float BoneWeights[0x8]; // 0x0014(0x0004) (ZeroConstructor, IsPlainOldData)
};
// ScriptStruct ClothingSystemRuntime.ClothPhysicalMeshData
// 0x0074
struct FClothPhysicalMeshData
{
TArray<struct FVector> Vertices; // 0x0000(0x000C) (Edit, ZeroConstructor)
TArray<struct FVector> Normals; // 0x000C(0x000C) (Edit, ZeroConstructor)
TArray<uint32_t> Indices; // 0x0018(0x000C) (Edit, ZeroConstructor)
TArray<float> MaxDistances; // 0x0024(0x000C) (Edit, ZeroConstructor)
TArray<float> BackstopDistances; // 0x0030(0x000C) (Edit, ZeroConstructor)
TArray<float> BackstopRadiuses; // 0x003C(0x000C) (Edit, ZeroConstructor)
TArray<float> InverseMasses; // 0x0048(0x000C) (Edit, ZeroConstructor)
TArray<struct FClothVertBoneData> BoneData; // 0x0054(0x000C) (Edit, ZeroConstructor)
int MaxBoneWeights; // 0x0060(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int NumFixedVerts; // 0x0064(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TArray<uint32_t> SelfCollisionIndices; // 0x0068(0x000C) (Edit, ZeroConstructor)
};
// ScriptStruct ClothingSystemRuntime.ClothLODData
// 0x00B0
struct FClothLODData
{
struct FClothPhysicalMeshData PhysicalMeshData; // 0x0000(0x0074) (Edit)
struct FClothCollisionData CollisionData; // 0x0074(0x0024) (Edit)
unsigned char UnknownData00[0x18]; // 0x0098(0x0018) MISSED OFFSET
};
// ScriptStruct ClothingSystemRuntime.ClothParameterMask_PhysMesh
// 0x0028
struct FClothParameterMask_PhysMesh
{
struct FName MaskName; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData)
EMaskTarget_PhysMesh CurrentTarget; // 0x0008(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET
float MaxValue; // 0x000C(0x0004) (ZeroConstructor, IsPlainOldData)
float MinValue; // 0x0010(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<float> Values; // 0x0014(0x000C) (ZeroConstructor)
bool bEnabled; // 0x0020(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x7]; // 0x0021(0x0007) MISSED OFFSET
};
}