130 lines
9.7 KiB
C++
Executable File
130 lines
9.7 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Enums
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//---------------------------------------------------------------------------
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// Enum ClothingSystemRuntime.EClothingWindMethod
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enum class EClothingWindMethod : uint8_t
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{
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EClothingWindMethod__Legacy = 0,
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EClothingWindMethod__Accurate = 1,
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EClothingWindMethod__EClothingWindMethod_MAX = 2
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};
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// Enum ClothingSystemRuntime.MaskTarget_PhysMesh
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enum class EMaskTarget_PhysMesh : uint8_t
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{
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MaskTarget_PhysMesh__None = 0,
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MaskTarget_PhysMesh__MaxDistance = 1,
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MaskTarget_PhysMesh__BackstopDistance = 2,
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MaskTarget_PhysMesh__BackstopRadius = 3,
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MaskTarget_PhysMesh__MaskTarget_MAX = 4
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};
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// ScriptStruct ClothingSystemRuntime.ClothConstraintSetup
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// 0x0010
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struct FClothConstraintSetup
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{
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float Stiffness; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float StiffnessMultiplier; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float StretchLimit; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float CompressionLimit; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct ClothingSystemRuntime.ClothConfig
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// 0x00BC
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struct FClothConfig
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{
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EClothingWindMethod WindMethod; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
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struct FClothConstraintSetup VerticalConstraintConfig; // 0x0004(0x0010) (Edit)
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struct FClothConstraintSetup HorizontalConstraintConfig; // 0x0014(0x0010) (Edit)
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struct FClothConstraintSetup BendConstraintConfig; // 0x0024(0x0010) (Edit)
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struct FClothConstraintSetup ShearConstraintConfig; // 0x0034(0x0010) (Edit)
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float SelfCollisionRadius; // 0x0044(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float SelfCollisionStiffness; // 0x0048(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float SelfCollisionCullScale; // 0x004C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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struct FVector Damping; // 0x0050(0x000C) (Edit, IsPlainOldData)
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float Friction; // 0x005C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float WindDragCoefficient; // 0x0060(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float WindLiftCoefficient; // 0x0064(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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struct FVector LinearDrag; // 0x0068(0x000C) (Edit, IsPlainOldData)
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struct FVector AngularDrag; // 0x0074(0x000C) (Edit, IsPlainOldData)
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struct FVector LinearInertiaScale; // 0x0080(0x000C) (Edit, IsPlainOldData)
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struct FVector AngularInertiaScale; // 0x008C(0x000C) (Edit, IsPlainOldData)
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struct FVector CentrifugalInertiaScale; // 0x0098(0x000C) (Edit, IsPlainOldData)
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float SolverFrequency; // 0x00A4(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float StiffnessFrequency; // 0x00A8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float GravityScale; // 0x00AC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float TetherStiffness; // 0x00B0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float TetherLimit; // 0x00B4(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float CollisionThickness; // 0x00B8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct ClothingSystemRuntime.ClothVertBoneData
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// 0x0034
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struct FClothVertBoneData
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{
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int NumInfluences; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData)
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uint16_t BoneIndices[0x8]; // 0x0004(0x0002) (ZeroConstructor, IsPlainOldData)
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float BoneWeights[0x8]; // 0x0014(0x0004) (ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct ClothingSystemRuntime.ClothPhysicalMeshData
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// 0x0074
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struct FClothPhysicalMeshData
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{
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TArray<struct FVector> Vertices; // 0x0000(0x000C) (Edit, ZeroConstructor)
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TArray<struct FVector> Normals; // 0x000C(0x000C) (Edit, ZeroConstructor)
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TArray<uint32_t> Indices; // 0x0018(0x000C) (Edit, ZeroConstructor)
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TArray<float> MaxDistances; // 0x0024(0x000C) (Edit, ZeroConstructor)
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TArray<float> BackstopDistances; // 0x0030(0x000C) (Edit, ZeroConstructor)
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TArray<float> BackstopRadiuses; // 0x003C(0x000C) (Edit, ZeroConstructor)
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TArray<float> InverseMasses; // 0x0048(0x000C) (Edit, ZeroConstructor)
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TArray<struct FClothVertBoneData> BoneData; // 0x0054(0x000C) (Edit, ZeroConstructor)
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int MaxBoneWeights; // 0x0060(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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int NumFixedVerts; // 0x0064(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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TArray<uint32_t> SelfCollisionIndices; // 0x0068(0x000C) (Edit, ZeroConstructor)
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};
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// ScriptStruct ClothingSystemRuntime.ClothLODData
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// 0x00B0
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struct FClothLODData
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{
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struct FClothPhysicalMeshData PhysicalMeshData; // 0x0000(0x0074) (Edit)
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struct FClothCollisionData CollisionData; // 0x0074(0x0024) (Edit)
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unsigned char UnknownData00[0x18]; // 0x0098(0x0018) MISSED OFFSET
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};
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// ScriptStruct ClothingSystemRuntime.ClothParameterMask_PhysMesh
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// 0x0028
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struct FClothParameterMask_PhysMesh
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{
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struct FName MaskName; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData)
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EMaskTarget_PhysMesh CurrentTarget; // 0x0008(0x0001) (ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET
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float MaxValue; // 0x000C(0x0004) (ZeroConstructor, IsPlainOldData)
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float MinValue; // 0x0010(0x0004) (ZeroConstructor, IsPlainOldData)
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TArray<float> Values; // 0x0014(0x000C) (ZeroConstructor)
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bool bEnabled; // 0x0020(0x0001) (ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x7]; // 0x0021(0x0007) MISSED OFFSET
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};
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}
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