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pubg/SDK/PUBGM_Common_RankIntegralLevel_Style_Small_UIBP_functions.cpp
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2026-05-02 14:30:03 +08:00

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5.5 KiB
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//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:51 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function Common_RankIntegralLevel_Style_Small_UIBP.Common_RankIntegralLevel_Style_Small_UIBP_C.SetRankInfoWithoutNum
// (Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int RankLevel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UTexture2D* RankTexture (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UTexture2D* RankTextureOutput (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UCommon_RankIntegralLevel_Style_Small_UIBP_C::SetRankInfoWithoutNum(int RankLevel, class UTexture2D* RankTexture, class UTexture2D** RankTextureOutput)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Common_RankIntegralLevel_Style_Small_UIBP.Common_RankIntegralLevel_Style_Small_UIBP_C.SetRankInfoWithoutNum");
UCommon_RankIntegralLevel_Style_Small_UIBP_C_SetRankInfoWithoutNum_Params params;
params.RankLevel = RankLevel;
params.RankTexture = RankTexture;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (RankTextureOutput != nullptr)
*RankTextureOutput = params.RankTextureOutput;
}
// Function Common_RankIntegralLevel_Style_Small_UIBP.Common_RankIntegralLevel_Style_Small_UIBP_C.SetRankInfo
// (Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int RankLevel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UTexture2D* RankTexture (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UTexture2D* RankTextureOutput (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UCommon_RankIntegralLevel_Style_Small_UIBP_C::SetRankInfo(int RankLevel, class UTexture2D* RankTexture, class UTexture2D** RankTextureOutput)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Common_RankIntegralLevel_Style_Small_UIBP.Common_RankIntegralLevel_Style_Small_UIBP_C.SetRankInfo");
UCommon_RankIntegralLevel_Style_Small_UIBP_C_SetRankInfo_Params params;
params.RankLevel = RankLevel;
params.RankTexture = RankTexture;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (RankTextureOutput != nullptr)
*RankTextureOutput = params.RankTextureOutput;
}
// Function Common_RankIntegralLevel_Style_Small_UIBP.Common_RankIntegralLevel_Style_Small_UIBP_C.SetRankInteralExtend
// (Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int rankIntegral (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UTextBlock* textIntegralName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UTexture2D* Texture (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UTexture2D* Output (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UCommon_RankIntegralLevel_Style_Small_UIBP_C::SetRankInteralExtend(int rankIntegral, class UTextBlock* textIntegralName, class UTexture2D* Texture, class UTexture2D** Output)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Common_RankIntegralLevel_Style_Small_UIBP.Common_RankIntegralLevel_Style_Small_UIBP_C.SetRankInteralExtend");
UCommon_RankIntegralLevel_Style_Small_UIBP_C_SetRankInteralExtend_Params params;
params.rankIntegral = rankIntegral;
params.textIntegralName = textIntegralName;
params.Texture = Texture;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Output != nullptr)
*Output = params.Output;
}
// Function Common_RankIntegralLevel_Style_Small_UIBP.Common_RankIntegralLevel_Style_Small_UIBP_C.SetRankInteral
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int rankIntegral (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UTextBlock* textIntegralName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UCommon_RankIntegralLevel_Style_Small_UIBP_C::SetRankInteral(int rankIntegral, class UTextBlock* textIntegralName)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Common_RankIntegralLevel_Style_Small_UIBP.Common_RankIntegralLevel_Style_Small_UIBP_C.SetRankInteral");
UCommon_RankIntegralLevel_Style_Small_UIBP_C_SetRankInteral_Params params;
params.rankIntegral = rankIntegral;
params.textIntegralName = textIntegralName;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}