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pubg/SDK/PUBGM_GeometryCache_parameters.hpp
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2026-05-02 14:30:03 +08:00

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5.1 KiB
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Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Parameters
//---------------------------------------------------------------------------
// Function GeometryCache.GeometryCacheActor.GetGeometryCacheComponent
struct AGeometryCacheActor_GetGeometryCacheComponent_Params
{
class UGeometryCacheComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
};
// Function GeometryCache.GeometryCacheComponent.Stop
struct UGeometryCacheComponent_Stop_Params
{
};
// Function GeometryCache.GeometryCacheComponent.SetStartTimeOffset
struct UGeometryCacheComponent_SetStartTimeOffset_Params
{
float NewStartTimeOffset; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GeometryCache.GeometryCacheComponent.SetPlaybackSpeed
struct UGeometryCacheComponent_SetPlaybackSpeed_Params
{
float NewPlaybackSpeed; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GeometryCache.GeometryCacheComponent.SetLooping
struct UGeometryCacheComponent_SetLooping_Params
{
bool bNewLooping; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GeometryCache.GeometryCacheComponent.SetGeometryCache
struct UGeometryCacheComponent_SetGeometryCache_Params
{
class UGeometryCache* NewGeomCache; // (Parm, ZeroConstructor, IsPlainOldData)
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function GeometryCache.GeometryCacheComponent.PlayReversedFromEnd
struct UGeometryCacheComponent_PlayReversedFromEnd_Params
{
};
// Function GeometryCache.GeometryCacheComponent.PlayReversed
struct UGeometryCacheComponent_PlayReversed_Params
{
};
// Function GeometryCache.GeometryCacheComponent.PlayFromStart
struct UGeometryCacheComponent_PlayFromStart_Params
{
};
// Function GeometryCache.GeometryCacheComponent.Play
struct UGeometryCacheComponent_Play_Params
{
};
// Function GeometryCache.GeometryCacheComponent.Pause
struct UGeometryCacheComponent_Pause_Params
{
};
// Function GeometryCache.GeometryCacheComponent.IsPlayingReversed
struct UGeometryCacheComponent_IsPlayingReversed_Params
{
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function GeometryCache.GeometryCacheComponent.IsPlaying
struct UGeometryCacheComponent_IsPlaying_Params
{
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function GeometryCache.GeometryCacheComponent.IsLooping
struct UGeometryCacheComponent_IsLooping_Params
{
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function GeometryCache.GeometryCacheComponent.GetStartTimeOffset
struct UGeometryCacheComponent_GetStartTimeOffset_Params
{
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function GeometryCache.GeometryCacheComponent.GetPlaybackSpeed
struct UGeometryCacheComponent_GetPlaybackSpeed_Params
{
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function GeometryCache.GeometryCacheTrack_FlipbookAnimation.AddMeshSample
struct UGeometryCacheTrack_FlipbookAnimation_AddMeshSample_Params
{
struct FGeometryCacheMeshData MeshData; // (ConstParm, Parm, OutParm, ReferenceParm)
float SampleTime; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GeometryCache.GeometryCacheTrack_TransformAnimation.SetMesh
struct UGeometryCacheTrack_TransformAnimation_SetMesh_Params
{
struct FGeometryCacheMeshData NewMeshData; // (ConstParm, Parm, OutParm, ReferenceParm)
};
// Function GeometryCache.GeometryCacheTrack_TransformGroupAnimation.SetMesh
struct UGeometryCacheTrack_TransformGroupAnimation_SetMesh_Params
{
struct FGeometryCacheMeshData NewMeshData; // (ConstParm, Parm, OutParm, ReferenceParm)
};
}