Files
pubg/SDK/PUBGM_GlobalBattleUIFunctionLibrary_classes.hpp
T
2026-05-02 14:30:03 +08:00

47 lines
2.5 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:51 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// BlueprintGeneratedClass GlobalBattleUIFunctionLibrary.GlobalBattleUIFunctionLibrary_C
// 0x0000 (0x0020 - 0x0020)
class UGlobalBattleUIFunctionLibrary_C : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("BlueprintGeneratedClass GlobalBattleUIFunctionLibrary.GlobalBattleUIFunctionLibrary_C");
return pStaticClass;
}
static void ClientDropItem(class ASTExtraPlayerController* Controller, const struct FItemDefineID& itemDefine, int Count, EBattleItemDropReason Reason, class UObject* __WorldContext);
static void AddPostfixBattle(const struct FString& iconPath, class UObject* __WorldContext, struct FString* Result);
static void SetCorpsRankLevelBattle(class UImage* iconImage, class UTextBlock* levelText, int levelId, int Style, class UObject* __WorldContext);
static void LoadDownloadUIElemLayoutSG(class UObject* __WorldContext, bool* IsExist, class UBP_SAVEGAME_UIElemLayout_C** SaveGameList);
static void LoadAllUIElemLayoutSG(class UObject* __WorldContext, TArray<class UBP_SAVEGAME_UIElemLayout_C*>* SaveGameList);
static void GetRushTriggerLengthByType(int LayoutIndex, class UObject* __WorldContext, class UBP_SAVEGAME_UIElemLayout_C** SaveGameObj, float* RushTriggerLength);
static void GetLayoutDetailByType(int LayoutIndex, TEnumAsByte<EBP_UIENUM_UIElemTypes> ElemKey, class UObject* __WorldContext, class UBP_SAVEGAME_UIElemLayout_C** SaveGameObj, struct FBP_STRUCT_UIElemLayoutDetail* LayoutDetail, bool* IsFound);
static void IsWidgetVisible(class UWidget* Widget, class UObject* __WorldContext, bool* Visible);
static void GetTimeByInt(int Second, class UObject* __WorldContext, struct FString* Time);
static void CreateUAEUserWidget(class UClass* Class, class UUAEUserWidget* Parent, class UObject* __WorldContext, class UUAEUserWidget** Widget);
static void GetLocalizeText(const struct FString& Key, class UObject* __WorldContext, struct FString* Text);
static bool SaveUIElemLayoutSG(class UObject* __WorldContext, class USaveGame** SaveGameObject);
static void LoadUIElemLayoutSG(class UObject* __WorldContext, class UBP_SAVEGAME_UIElemLayout_C** UIElemSaveGame);
};
}