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pubg/SDK/PUBGM_ProceduralMeshComponent_parameters.hpp
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2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Parameters
//---------------------------------------------------------------------------
// Function ProceduralMeshComponent.KismetProceduralMeshLibrary.SliceProceduralMesh
struct UKismetProceduralMeshLibrary_SliceProceduralMesh_Params
{
class UProceduralMeshComponent* InProcMesh; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FVector PlanePosition; // (Parm, IsPlainOldData)
struct FVector PlaneNormal; // (Parm, IsPlainOldData)
bool bCreateOtherHalf; // (Parm, ZeroConstructor, IsPlainOldData)
class UProceduralMeshComponent* OutOtherHalfProcMesh; // (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData)
EProcMeshSliceCapOption CapOption; // (Parm, ZeroConstructor, IsPlainOldData)
class UMaterialInterface* CapMaterial; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function ProceduralMeshComponent.KismetProceduralMeshLibrary.GetSectionFromStaticMesh
struct UKismetProceduralMeshLibrary_GetSectionFromStaticMesh_Params
{
class UStaticMesh* InMesh; // (Parm, ZeroConstructor, IsPlainOldData)
int LODIndex; // (Parm, ZeroConstructor, IsPlainOldData)
int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
TArray<struct FVector> Vertices; // (Parm, OutParm, ZeroConstructor)
TArray<int> Triangles; // (Parm, OutParm, ZeroConstructor)
TArray<struct FVector> Normals; // (Parm, OutParm, ZeroConstructor)
TArray<struct FVector2D> UVs; // (Parm, OutParm, ZeroConstructor)
TArray<struct FProcMeshTangent> Tangents; // (Parm, OutParm, ZeroConstructor)
};
// Function ProceduralMeshComponent.KismetProceduralMeshLibrary.GenerateBoxMesh
struct UKismetProceduralMeshLibrary_GenerateBoxMesh_Params
{
struct FVector BoxRadius; // (Parm, IsPlainOldData)
TArray<struct FVector> Vertices; // (Parm, OutParm, ZeroConstructor)
TArray<int> Triangles; // (Parm, OutParm, ZeroConstructor)
TArray<struct FVector> Normals; // (Parm, OutParm, ZeroConstructor)
TArray<struct FVector2D> UVs; // (Parm, OutParm, ZeroConstructor)
TArray<struct FProcMeshTangent> Tangents; // (Parm, OutParm, ZeroConstructor)
};
// Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CreateGridMeshTriangles
struct UKismetProceduralMeshLibrary_CreateGridMeshTriangles_Params
{
int NumX; // (Parm, ZeroConstructor, IsPlainOldData)
int NumY; // (Parm, ZeroConstructor, IsPlainOldData)
bool bWinding; // (Parm, ZeroConstructor, IsPlainOldData)
TArray<int> Triangles; // (Parm, OutParm, ZeroConstructor)
};
// Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CopyProceduralMeshFromStaticMeshComponent
struct UKismetProceduralMeshLibrary_CopyProceduralMeshFromStaticMeshComponent_Params
{
class UStaticMeshComponent* StaticMeshComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
int LODIndex; // (Parm, ZeroConstructor, IsPlainOldData)
class UProceduralMeshComponent* ProcMeshComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
bool bCreateCollision; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function ProceduralMeshComponent.KismetProceduralMeshLibrary.ConvertQuadToTriangles
struct UKismetProceduralMeshLibrary_ConvertQuadToTriangles_Params
{
TArray<int> Triangles; // (Parm, OutParm, ZeroConstructor, ReferenceParm)
int Vert0; // (Parm, ZeroConstructor, IsPlainOldData)
int Vert1; // (Parm, ZeroConstructor, IsPlainOldData)
int Vert2; // (Parm, ZeroConstructor, IsPlainOldData)
int Vert3; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CalculateTangentsForMesh
struct UKismetProceduralMeshLibrary_CalculateTangentsForMesh_Params
{
TArray<struct FVector> Vertices; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
TArray<int> Triangles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
TArray<struct FVector2D> UVs; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
TArray<struct FVector> Normals; // (Parm, OutParm, ZeroConstructor)
TArray<struct FProcMeshTangent> Tangents; // (Parm, OutParm, ZeroConstructor)
};
// Function ProceduralMeshComponent.ProceduralMeshComponent.UpdateMeshSection_LinearColor
struct UProceduralMeshComponent_UpdateMeshSection_LinearColor_Params
{
int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
TArray<struct FVector> Vertices; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
TArray<struct FVector> Normals; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
TArray<struct FVector2D> UV0; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
TArray<struct FLinearColor> VertexColors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
TArray<struct FProcMeshTangent> Tangents; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
};
// Function ProceduralMeshComponent.ProceduralMeshComponent.UpdateMeshSection
struct UProceduralMeshComponent_UpdateMeshSection_Params
{
int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
TArray<struct FVector> Vertices; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
TArray<struct FVector> Normals; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
TArray<struct FVector2D> UV0; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
TArray<struct FColor> VertexColors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
TArray<struct FProcMeshTangent> Tangents; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
};
// Function ProceduralMeshComponent.ProceduralMeshComponent.SetMeshSectionVisible
struct UProceduralMeshComponent_SetMeshSectionVisible_Params
{
int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
bool bNewVisibility; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function ProceduralMeshComponent.ProceduralMeshComponent.IsMeshSectionVisible
struct UProceduralMeshComponent_IsMeshSectionVisible_Params
{
int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function ProceduralMeshComponent.ProceduralMeshComponent.GetNumSections
struct UProceduralMeshComponent_GetNumSections_Params
{
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function ProceduralMeshComponent.ProceduralMeshComponent.CreateMeshSection_LinearColor
struct UProceduralMeshComponent_CreateMeshSection_LinearColor_Params
{
int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
TArray<struct FVector> Vertices; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
TArray<int> Triangles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
TArray<struct FVector> Normals; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
TArray<struct FVector2D> UV0; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
TArray<struct FLinearColor> VertexColors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
TArray<struct FProcMeshTangent> Tangents; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
bool bCreateCollision; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function ProceduralMeshComponent.ProceduralMeshComponent.CreateMeshSection
struct UProceduralMeshComponent_CreateMeshSection_Params
{
int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
TArray<struct FVector> Vertices; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
TArray<int> Triangles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
TArray<struct FVector> Normals; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
TArray<struct FVector2D> UV0; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
TArray<struct FColor> VertexColors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
TArray<struct FProcMeshTangent> Tangents; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
bool bCreateCollision; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function ProceduralMeshComponent.ProceduralMeshComponent.ClearMeshSection
struct UProceduralMeshComponent_ClearMeshSection_Params
{
int SectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function ProceduralMeshComponent.ProceduralMeshComponent.ClearCollisionConvexMeshes
struct UProceduralMeshComponent_ClearCollisionConvexMeshes_Params
{
};
// Function ProceduralMeshComponent.ProceduralMeshComponent.ClearAllMeshSections
struct UProceduralMeshComponent_ClearAllMeshSections_Params
{
};
// Function ProceduralMeshComponent.ProceduralMeshComponent.AddCollisionConvexMesh
struct UProceduralMeshComponent_AddCollisionConvexMesh_Params
{
TArray<struct FVector> ConvexVerts; // (Parm, ZeroConstructor)
};
}