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pubg/SDK/PUBGM_Reconnect_BP_parameters.hpp
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2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:52 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Parameters
//---------------------------------------------------------------------------
// Function Reconnect_BP.Reconnect_BP_C.HideText
struct UReconnect_BP_C_HideText_Params
{
};
// Function Reconnect_BP.Reconnect_BP_C.ShowText
struct UReconnect_BP_C_ShowText_Params
{
};
// Function Reconnect_BP.Reconnect_BP_C.UIHide
struct UReconnect_BP_C_UIHide_Params
{
};
// Function Reconnect_BP.Reconnect_BP_C.UIShow
struct UReconnect_BP_C_UIShow_Params
{
};
// Function Reconnect_BP.Reconnect_BP_C.UpdateTime
struct UReconnect_BP_C_UpdateTime_Params
{
struct FString Time; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
};
// Function Reconnect_BP.Reconnect_BP_C.Construct
struct UReconnect_BP_C_Construct_Params
{
};
// Function Reconnect_BP.Reconnect_BP_C.Tick
struct UReconnect_BP_C_Tick_Params
{
struct FGeometry* MyGeometry; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
float* InDeltaTime; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function Reconnect_BP.Reconnect_BP_C.ExecuteUbergraph_Reconnect_BP
struct UReconnect_BP_C_ExecuteUbergraph_Reconnect_BP_Params
{
int EntryPoint; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
}