Files
pubg/SDK/PUBGM_UnrealArchExt_classes.hpp
T
2026-05-02 14:30:03 +08:00

329 lines
20 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:39 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// Class UnrealArchExt.UAEUserWidget
// 0x00C0 (0x0270 - 0x01B0)
class UUAEUserWidget : public UUserWidget
{
public:
class ULogicManagerBase* OwningLogicManager; // 0x01B0(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class UUAEWidgetContainer* OwningWidgetContainer; // 0x01B4(0x0004) (ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData)
class UUAEUserWidget* ParentWidget; // 0x01B8(0x0004) (ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x3C]; // 0x01BC(0x003C) MISSED OFFSET
struct FUserWidgetState DefaultUserWidgetState; // 0x01F8(0x0020) (Edit)
struct FUserWidgetState CurrentUserWidgetState; // 0x0218(0x0020) (BlueprintVisible)
float TickRate; // 0x0238(0x0004) (Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData)
bool bReceiveOnClickedEvent; // 0x023C(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
bool bReceiveOnRightClickedEvent; // 0x023D(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
bool bReceiveOnDoubleClickedEvent; // 0x023E(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
bool bAutoSetScreenPosOnMouseEnter; // 0x023F(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
struct FVector2D ScreenPos; // 0x0240(0x0008) (BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
struct FVector2D LastMouseEventScreenPos; // 0x0248(0x0008) (BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
unsigned char UnknownData01[0x9]; // 0x0250(0x0009) MISSED OFFSET
EUserWidgetFadingStatus FadingStatus; // 0x0259(0x0001) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x2]; // 0x025A(0x0002) MISSED OFFSET
float CurrentOpacity; // 0x025C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
float FadingInTime; // 0x0260(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float FadingOutTime; // 0x0264(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool bNoFadeIn; // 0x0268(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool bNoFadeOut; // 0x0269(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool bShouldCollapse; // 0x026A(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData03[0x5]; // 0x026B(0x0005) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class UnrealArchExt.UAEUserWidget");
return pStaticClass;
}
bool Visible();
void UnRegistFromGameFrontendHUD();
void SynchronizeBlueprintProperties();
void Show();
void SetParentWidget(class UUAEUserWidget* InParentWidget);
void SetAdapation(float Left, float Top, float Right, float Bottom);
void RegistToGameFrontendHUD();
void Register(class ULogicManagerBase* LogicManager, bool bAddToViewport);
void ReceiveShow();
void ReceiveHide();
void ReceivedInitWidget();
void OnRightClicked(const struct FVector2D& TempScreenPos);
void OnFadeOutFinished();
void OnFadeInFinished();
void OnDoubleClicked(const struct FVector2D& TempScreenPos);
void OnClicked(const struct FVector2D& TempScreenPos);
void Hide();
void HandleUIMessageBattle(const struct FString& UIMessage);
void HandleUIMessage(const struct FString& UIMessage);
class UUAEUserWidget* GetParentWidget();
class APlayerController* GetOwningPlayer();
class ULogicManagerBase* GetOwningLogicManager();
class UFrontendHUD* GetOwningFrontendHUD();
class UMaterialInstanceDynamic* GetImgDynamicMaterial(class UImage* ImageMat);
};
// Class UnrealArchExt.TableTraver
// 0x0004 (0x0020 - 0x001C)
class UTableTraver : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class UnrealArchExt.TableTraver");
return pStaticClass;
}
};
// Class UnrealArchExt.BackendUtils
// 0x0004 (0x0020 - 0x001C)
class UBackendUtils : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class UnrealArchExt.BackendUtils");
return pStaticClass;
}
};
// Class UnrealArchExt.BackendHUD
// 0x0024 (0x0040 - 0x001C)
class UBackendHUD : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FString BackendUtilsClassName; // 0x0020(0x000C) (ZeroConstructor, Config)
class UBackendUtils* Utils; // 0x002C(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x10]; // 0x0030(0x0010) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class UnrealArchExt.BackendHUD");
return pStaticClass;
}
class UFrontendHUD* GetFrontendHUD(int FrontendHUDIndex);
};
// Class UnrealArchExt.LogicManagerBase
// 0x008C (0x00A8 - 0x001C)
class ULogicManagerBase : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
class UFrontendHUD* OwningFrontendHUD; // 0x0028(0x0004) (ZeroConstructor, IsPlainOldData)
bool bPersistentUI; // 0x002C(0x0001) (ZeroConstructor, IsPlainOldData)
bool bDynamicWidget; // 0x002D(0x0001) (ZeroConstructor, IsPlainOldData)
bool bKeepDynamicWidget; // 0x002E(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x1]; // 0x002F(0x0001) MISSED OFFSET
int DefaultSceneCameraIndex; // 0x0030(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0xC]; // 0x0034(0x000C) MISSED OFFSET
TArray<struct FName> GameStatusList; // 0x0040(0x000C) (ZeroConstructor)
unsigned char UnknownData03[0x30]; // 0x004C(0x0030) MISSED OFFSET
TArray<class UUAEUserWidget*> widgetList; // 0x007C(0x000C) (ExportObject, ZeroConstructor)
unsigned char UnknownData04[0x10]; // 0x0088(0x0010) MISSED OFFSET
TArray<class UObject*> DelayMessage_Obj; // 0x0098(0x000C) (ZeroConstructor)
unsigned char UnknownData05[0x4]; // 0x00A4(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class UnrealArchExt.LogicManagerBase");
return pStaticClass;
}
void SetEnableRemoveDynamicWidgets(bool bEnable);
bool IsEnableRemoveDynamicWidgets();
class UFrontendHUD* GetOwningFrontendHUD();
int GetDefaultSceneCamera();
void DispatchUIMessage(const struct FString& UIMessage, class UObject* Source, class UUAEUserWidget* Target);
};
// Class UnrealArchExt.FrontendHUD
// 0x00B4 (0x00D0 - 0x001C)
class UFrontendHUD : public UObject
{
public:
unsigned char UnknownData00[0x10]; // 0x001C(0x0010) MISSED OFFSET
struct FScriptMulticastDelegate OnFrontendHUDLoadingScreenChange; // 0x002C(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
class UGameInstance* GameInstance; // 0x0038(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x003C(0x0004) MISSED OFFSET
struct FString FrontendUtilsClassName; // 0x0040(0x000C) (ZeroConstructor, Config)
class UFrontendUtils* Utils; // 0x004C(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<class ULogicManagerBase*> LogicManagerList; // 0x0050(0x000C) (ZeroConstructor)
TMap<struct FName, TWeakObjectPtr<class ULogicManagerBase>> LogicManagerMap; // 0x005C(0x0050) (ZeroConstructor)
unsigned char UnknownData02[0xC]; // 0x0098(0x000C) MISSED OFFSET
int UnusedWidgetMinCount; // 0x00A4(0x0004) (ZeroConstructor, Config, IsPlainOldData)
int UnusedWidgetMaxCount; // 0x00A8(0x0004) (ZeroConstructor, Config, IsPlainOldData)
int UnusedWidgetKeepTime; // 0x00AC(0x0004) (ZeroConstructor, Config, IsPlainOldData)
struct FName CurrentGameStatus; // 0x00B0(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FName PendingGameStatus; // 0x00B8(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FString LatestGameStatusURL; // 0x00C0(0x000C) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor)
class UWorld* CurrentGameStatusWorld; // 0x00CC(0x0004) (ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class UnrealArchExt.FrontendHUD");
return pStaticClass;
}
void SwitchGameStatus(const struct FName& GameStatus, const struct FString& Options);
void OnPreLoadMap(const struct FString& MapName);
void OnPostLoadMapWithWorld(class UWorld* World);
void OnGameViewportClientCreated();
void LoadingScreenChange(bool bVisible);
class UWorld* GetWorld();
class UFrontendUtils* GetUtils();
class APlayerController* GetPlayerController();
class ULogicManagerBase* GetLogicManagerByName(const struct FName& LogicManagerTagName);
class ULogicManagerBase* GetLogicManager(int LogicManagerIndex);
class UGameViewportClient* GetGameViewportClient();
class AGameMode* GetGameMode();
};
// Class UnrealArchExt.FrontendUtils
// 0x03C4 (0x03E0 - 0x001C)
class UFrontendUtils : public UObject
{
public:
unsigned char UnknownData00[0x74]; // 0x001C(0x0074) MISSED OFFSET
struct FName CurrentSceneCameraName; // 0x0090(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
TArray<class ACameraActor*> SceneCameraList; // 0x0098(0x000C) (ZeroConstructor)
TMap<struct FName, TWeakObjectPtr<class ACameraActor>> SceneCameraMap; // 0x00A4(0x0050) (ZeroConstructor)
TArray<class ADirectionalLight*> SceneDirectionalLightList; // 0x00E0(0x000C) (ZeroConstructor)
TMap<struct FName, TWeakObjectPtr<class ADirectionalLight>> SceneDirectionalLightMap; // 0x00EC(0x0050) (ZeroConstructor)
TArray<class APointLight*> ScenePointLightList; // 0x0128(0x000C) (ZeroConstructor)
TMap<struct FName, TWeakObjectPtr<class APointLight>> ScenePointLightMap; // 0x0134(0x0050) (ZeroConstructor)
TMap<struct FName, TWeakObjectPtr<class ASkyLight>> SceneSkyLightMap; // 0x0170(0x0050) (ZeroConstructor)
TMap<struct FName, TWeakObjectPtr<class AActor>> SceneMatChangeableMeshMap; // 0x01AC(0x0050) (ZeroConstructor)
unsigned char UnknownData01[0x118]; // 0x01E8(0x0118) MISSED OFFSET
struct FString GlobalUIEventDispatcherClassName; // 0x0300(0x000C) (ZeroConstructor, Config)
class UClass* GlobalUIEventDispatcherClass; // 0x030C(0x0004) (ZeroConstructor, IsPlainOldData)
class UObject* GlobalUIEventDispatcher; // 0x0310(0x0004) (ZeroConstructor, IsPlainOldData)
struct FString GlobalUIContainerClassName; // 0x0314(0x000C) (ZeroConstructor, Config)
TArray<struct FName> GlobalUIContainerNames; // 0x0320(0x000C) (ZeroConstructor, Config)
TMap<struct FName, class UUAEWidgetContainer*> GlobalUIContainers; // 0x032C(0x0050) (ExportObject, ZeroConstructor)
TArray<class UUAEWidgetContainer*> GlobalPushUIContainers; // 0x0368(0x000C) (ExportObject, ZeroConstructor)
unsigned char UnknownData02[0x6C]; // 0x0374(0x006C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class UnrealArchExt.FrontendUtils");
return pStaticClass;
}
void UnRegisterScenePointLight(const struct FName& sceneLightName, class APointLight* Light);
void UnRegisterSceneCamera(const struct FName& SceneCameraName, class ACameraActor* SceneCamera);
void SwitchSceneCameraToTransform(const struct FTransform& targetTrans, TEnumAsByte<ECameraProjectionMode> ProjectionMode, float FOV, float blendTime, bool bForce);
void SwitchSceneCamera(const struct FName& SceneCameraName, float blendTime, bool bForce);
void SetSceneSkyLightProperty(const struct FName& sceneLightName, const struct FTransform& targetTrans, float Intensity, const struct FLinearColor& Color);
void SetScenePointLightProperty(const struct FName& sceneLightName, const struct FTransform& targetTrans, float Intensity, const struct FLinearColor& Color, int inverseSquareFalloff, float Radius, bool bUseTemperature, float Temperature);
void SetSceneDirectionalLightProperty(const struct FName& sceneLightName, const struct FTransform& targetTrans, float Intensity, const struct FLinearColor& Color, const struct FLightingChannels& Channel);
void RegisterSceneSkyLight(const struct FName& sceneLightName, class ASkyLight* Light);
void RegisterScenePointLight(const struct FName& sceneLightName, class APointLight* Light);
void RegisterSceneMatChangeableMesh(const struct FName& meshName, class AActor* Mesh);
void RegisterSceneDirectionalLight(const struct FName& sceneLightName, class ADirectionalLight* Light);
void RegisterSceneCamera(const struct FName& SceneCameraName, class ACameraActor* SceneCamera);
void PopAllPushedUI();
void OnAllSceneCamerasRegistered();
bool IsPushedPanel(const struct FName& ManagerName);
void HideAllOtherPanelExceptOwnThisWidget(class UWidget* Widget, bool Hide);
bool GlobalUIEventDispatcher_GetDelegateIsBound(const struct FString& DelegateNum);
struct FString GetUIStackTopSrcTag();
struct FString GetUIStackTopDstTag();
struct FString GetUIStackTop();
class AActor* GetSceneMatChangeableMeshByIdx(const struct FName& meshName);
int GetPushedUICount();
class UFrontendHUD* GetOwningFrontendHUD();
class UObject* GetGlobalUIEventDispatcher();
class UUAEWidgetContainer* GetGlobalUIContainer(const struct FName& ContainerName);
class ACameraActor* GetCurrentSceneCamera();
void ClearLobbyAsset();
};
// Class UnrealArchExt.UAEDataTable
// 0x0048 (0x00A8 - 0x0060)
class UUAEDataTable : public UDataTable
{
public:
unsigned char UnknownData00[0x48]; // 0x0060(0x0048) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class UnrealArchExt.UAEDataTable");
return pStaticClass;
}
};
// Class UnrealArchExt.UAEWidgetContainer
// 0x0018 (0x0288 - 0x0270)
class UUAEWidgetContainer : public UUAEUserWidget
{
public:
TArray<class UUAEUserWidget*> widgetList; // 0x0270(0x000C) (ExportObject, ZeroConstructor)
unsigned char UnknownData00[0xC]; // 0x027C(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class UnrealArchExt.UAEWidgetContainer");
return pStaticClass;
}
void RemoveWidgetInternal(class UUAEUserWidget* Widget);
void RemoveWidget(class UUAEUserWidget* Widget);
void AddWidgetInternal(class UUAEUserWidget* Widget);
void AddWidget(class UUAEUserWidget* Widget);
};
}