Files
pubg/SDK/PUBGM_bp_come_back_functions.cpp
T
2026-05-02 14:30:03 +08:00

276 lines
7.3 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_come_back.bp_come_back_C.EventComeBackClickJumpToTask_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_come_back_C::EventComeBackClickJumpToTask_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickJumpToTask_NoFetch");
Abp_come_back_C_EventComeBackClickJumpToTask_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_come_back.bp_come_back_C.EventComeBackClickJumpToTask
// (BlueprintCallable, BlueprintEvent)
void Abp_come_back_C::EventComeBackClickJumpToTask()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickJumpToTask");
Abp_come_back_C_EventComeBackClickJumpToTask_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_come_back.bp_come_back_C.EventComeBackClickClose_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_come_back_C::EventComeBackClickClose_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickClose_NoFetch");
Abp_come_back_C_EventComeBackClickClose_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_come_back.bp_come_back_C.EventComeBackClickClose
// (BlueprintCallable, BlueprintEvent)
void Abp_come_back_C::EventComeBackClickClose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickClose");
Abp_come_back_C_EventComeBackClickClose_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_come_back.bp_come_back_C.EventComeBackClickGetAward_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_come_back_C::EventComeBackClickGetAward_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickGetAward_NoFetch");
Abp_come_back_C_EventComeBackClickGetAward_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_come_back.bp_come_back_C.EventComeBackClickGetAward
// (BlueprintCallable, BlueprintEvent)
void Abp_come_back_C::EventComeBackClickGetAward()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickGetAward");
Abp_come_back_C_EventComeBackClickGetAward_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_come_back.bp_come_back_C.EventComeBackClickGetLoginGift_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_come_back_C::EventComeBackClickGetLoginGift_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickGetLoginGift_NoFetch");
Abp_come_back_C_EventComeBackClickGetLoginGift_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_come_back.bp_come_back_C.EventComeBackClickGetLoginGift
// (BlueprintCallable, BlueprintEvent)
void Abp_come_back_C::EventComeBackClickGetLoginGift()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickGetLoginGift");
Abp_come_back_C_EventComeBackClickGetLoginGift_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_come_back.bp_come_back_C.EventComeBackClickNotifyFriends_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_come_back_C::EventComeBackClickNotifyFriends_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickNotifyFriends_NoFetch");
Abp_come_back_C_EventComeBackClickNotifyFriends_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_come_back.bp_come_back_C.EventComeBackClickNotifyFriends
// (BlueprintCallable, BlueprintEvent)
void Abp_come_back_C::EventComeBackClickNotifyFriends()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickNotifyFriends");
Abp_come_back_C_EventComeBackClickNotifyFriends_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_come_back.bp_come_back_C.EventComeBackClickPlayNow_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_come_back_C::EventComeBackClickPlayNow_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickPlayNow_NoFetch");
Abp_come_back_C_EventComeBackClickPlayNow_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_come_back.bp_come_back_C.EventComeBackClickPlayNow
// (BlueprintCallable, BlueprintEvent)
void Abp_come_back_C::EventComeBackClickPlayNow()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickPlayNow");
Abp_come_back_C_EventComeBackClickPlayNow_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_come_back.bp_come_back_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_come_back_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.UserConstructionScript");
Abp_come_back_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}