Files
pubg/SDK/PUBGM_bp_corps_appoint_functions.cpp
T
2026-05-02 14:30:03 +08:00

116 lines
3.1 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_corps_appoint.bp_corps_appoint_C.EventCorpsAppointOnClickClose_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_appoint_C::EventCorpsAppointOnClickClose_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_appoint.bp_corps_appoint_C.EventCorpsAppointOnClickClose_NoFetch");
Abp_corps_appoint_C_EventCorpsAppointOnClickClose_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_appoint.bp_corps_appoint_C.EventCorpsAppointOnClickClose
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_appoint_C::EventCorpsAppointOnClickClose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_appoint.bp_corps_appoint_C.EventCorpsAppointOnClickClose");
Abp_corps_appoint_C_EventCorpsAppointOnClickClose_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_appoint.bp_corps_appoint_C.EventCorpsAppointOnClickConfirm_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_appoint_C::EventCorpsAppointOnClickConfirm_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_appoint.bp_corps_appoint_C.EventCorpsAppointOnClickConfirm_NoFetch");
Abp_corps_appoint_C_EventCorpsAppointOnClickConfirm_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_appoint.bp_corps_appoint_C.EventCorpsAppointOnClickConfirm
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_appoint_C::EventCorpsAppointOnClickConfirm()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_appoint.bp_corps_appoint_C.EventCorpsAppointOnClickConfirm");
Abp_corps_appoint_C_EventCorpsAppointOnClickConfirm_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_appoint.bp_corps_appoint_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_corps_appoint_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_appoint.bp_corps_appoint_C.UserConstructionScript");
Abp_corps_appoint_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}