Files
pubg/SDK/PUBGM_bp_corps_lobby_classes.hpp
T
2026-05-02 14:30:03 +08:00

53 lines
3.1 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_corps_lobby.bp_corps_lobby_C
// 0x0060 (0x0330 - 0x02D0)
class Abp_corps_lobby_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_CorpsLobbyUI_Battle_EquipWeaponID; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_CorpsLobbyUI_StartRemainSeconds; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_CorpsLobbyUI_BattleRoomID; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_CorpsLobby_PlayerData BP_STRUCT_CorpsLobby_PlayerData; // 0x02E0(0x0024) (Edit, BlueprintVisible)
int BP_CorpsLobbyUI_BattleStutas; // 0x0304(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_CorpsLobbyUI_Battle_EquipUID; // 0x0308(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_CorpsLobbyUI_EndRemainSeconds; // 0x0314(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_CorpsLobbyUI_EmoteResID; // 0x0318(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_CorpsLobbyUI_CurAddPlayerIdx; // 0x031C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_CorpsLobbyUI_EmotePlayerGID; // 0x0320(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x032C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_corps_lobby.bp_corps_lobby_C");
return pStaticClass;
}
void EventCorpsLobbyUIClose_NoFetch();
void EventCorpsLobbyUIClose();
void EventCorpsLobbyUIHelp_NoFetch();
void EventCorpsLobbyUIHelp();
void EventCorpsLobbyPushAddIdxValue_NoFetch();
void EventCorpsLobbyPushAddIdxValue();
void UserConstructionScript();
};
}