73 lines
5.0 KiB
C++
Executable File
73 lines
5.0 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:44 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_corps_rank.bp_corps_rank_C
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// 0x00F4 (0x03C4 - 0x02D0)
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class Abp_corps_rank_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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int BP_STRUCT_MyCorpsRankNumPro; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FBP_STRUCT_CorpsUinInfo BP_STRUCT_CorpsUinInfo; // 0x02D8(0x0004) (Edit, BlueprintVisible)
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TArray<struct FBP_STRUCT_CorpsUinInfo> BP_ARRAY_Corps_RankUinList; // 0x02DC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<struct FBP_STRUCT_CorpsRankInfo> BP_ARRAY_Corps_RankInfoList; // 0x02E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_STRUCT_MyCorpsRankNum; // 0x02F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FBP_STRUCT_MyCorpsRankInfo BP_STRUCT_MyCorpsRankInfo; // 0x02F8(0x0030) (Edit, BlueprintVisible)
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int BP_Corps_Rank_Trans_Begin_Index; // 0x0328(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_Corps_Rank_Trans_End_Index; // 0x032C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_Crops_Rank_Now_Super_Type; // 0x0330(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Corps_Rank_Is_Lock_Uin; // 0x0334(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0335(0x0003) MISSED OFFSET
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struct FString BP_Crops_Rank_Select_LeaderName; // 0x0338(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_CorpsRank_PlayerData BP_STRUCT_CorpsRank_PlayerData; // 0x0344(0x0030) (Edit, BlueprintVisible)
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int BP_Crops_Rank_Select_LeaderSex; // 0x0374(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_Corps_Rank_Current_ID; // 0x0378(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_Crops_Rank_Now_Type; // 0x037C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Corps_Rank_Is_Lock_SelfInfo; // 0x0380(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x3]; // 0x0381(0x0003) MISSED OFFSET
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struct FString BP_CorpsRankSelectItemUid; // 0x0384(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_CorpsRankInfo BP_STRUCT_CorpsRankInfo; // 0x0390(0x0030) (Edit, BlueprintVisible)
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class USceneComponent* DefaultSceneRoot; // 0x03C0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_corps_rank.bp_corps_rank_C");
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return pStaticClass;
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}
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void EventCorpsRankShowCorpsDetails_NoFetch();
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void EventCorpsRankShowCorpsDetails();
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void EventCorpsRankHideUI_NoFetch();
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void EventCorpsRankHideUI();
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void EventCorpsRankTypeChange_NoFetch();
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void EventCorpsRankTypeChange();
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void EventCorpsRankShowUI_NoFetch();
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void EventCorpsRankShowUI();
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void EventCorpsRankOnShow_NoFetch();
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void EventCorpsRankOnShow();
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void EventCorpsRankGetNextInfo_NoFetch();
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void EventCorpsRankGetNextInfo();
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void EventCorpsRankShowCorpsAvatar_NoFetch();
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void EventCorpsRankShowCorpsAvatar();
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void EventCorpsRankOnHide_NoFetch();
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void EventCorpsRankOnHide();
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void UserConstructionScript();
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};
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}
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