Files
pubg/SDK/PUBGM_bp_corps_rank_functions.cpp
T
2026-05-02 14:30:03 +08:00

356 lines
9.3 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankShowCorpsDetails_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_rank_C::EventCorpsRankShowCorpsDetails_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankShowCorpsDetails_NoFetch");
Abp_corps_rank_C_EventCorpsRankShowCorpsDetails_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankShowCorpsDetails
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_rank_C::EventCorpsRankShowCorpsDetails()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankShowCorpsDetails");
Abp_corps_rank_C_EventCorpsRankShowCorpsDetails_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankHideUI_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_rank_C::EventCorpsRankHideUI_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankHideUI_NoFetch");
Abp_corps_rank_C_EventCorpsRankHideUI_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankHideUI
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_rank_C::EventCorpsRankHideUI()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankHideUI");
Abp_corps_rank_C_EventCorpsRankHideUI_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankTypeChange_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_rank_C::EventCorpsRankTypeChange_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankTypeChange_NoFetch");
Abp_corps_rank_C_EventCorpsRankTypeChange_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankTypeChange
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_rank_C::EventCorpsRankTypeChange()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankTypeChange");
Abp_corps_rank_C_EventCorpsRankTypeChange_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankShowUI_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_rank_C::EventCorpsRankShowUI_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankShowUI_NoFetch");
Abp_corps_rank_C_EventCorpsRankShowUI_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankShowUI
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_rank_C::EventCorpsRankShowUI()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankShowUI");
Abp_corps_rank_C_EventCorpsRankShowUI_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankOnShow_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_rank_C::EventCorpsRankOnShow_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankOnShow_NoFetch");
Abp_corps_rank_C_EventCorpsRankOnShow_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankOnShow
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_rank_C::EventCorpsRankOnShow()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankOnShow");
Abp_corps_rank_C_EventCorpsRankOnShow_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankGetNextInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_rank_C::EventCorpsRankGetNextInfo_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankGetNextInfo_NoFetch");
Abp_corps_rank_C_EventCorpsRankGetNextInfo_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankGetNextInfo
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_rank_C::EventCorpsRankGetNextInfo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankGetNextInfo");
Abp_corps_rank_C_EventCorpsRankGetNextInfo_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankShowCorpsAvatar_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_rank_C::EventCorpsRankShowCorpsAvatar_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankShowCorpsAvatar_NoFetch");
Abp_corps_rank_C_EventCorpsRankShowCorpsAvatar_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankShowCorpsAvatar
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_rank_C::EventCorpsRankShowCorpsAvatar()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankShowCorpsAvatar");
Abp_corps_rank_C_EventCorpsRankShowCorpsAvatar_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankOnHide_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_rank_C::EventCorpsRankOnHide_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankOnHide_NoFetch");
Abp_corps_rank_C_EventCorpsRankOnHide_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankOnHide
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_rank_C::EventCorpsRankOnHide()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_rank.bp_corps_rank_C.EventCorpsRankOnHide");
Abp_corps_rank_C_EventCorpsRankOnHide_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_rank.bp_corps_rank_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_corps_rank_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_rank.bp_corps_rank_C.UserConstructionScript");
Abp_corps_rank_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}