Files
pubg/SDK/PUBGM_bp_createrole_classes.hpp
T
2026-05-02 14:30:03 +08:00

110 lines
6.2 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_createrole.bp_createrole_C
// 0x00C0 (0x0390 - 0x02D0)
class Abp_createrole_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FBP_STRUCT_CreateRole_AvatarInfo BP_STRUCT_CreateRole_AvatarInfo; // 0x02D4(0x000C) (Edit, BlueprintVisible)
int BP_CreateRole_HairType; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_CreateRole_Sex; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_CreateRole_HeadId; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_CreateRole_Gold; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_CreateRole_Name; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_CreateRole_BuyAvatarInfo BP_STRUCT_CreateRole_BuyAvatarInfo; // 0x02FC(0x001C) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_CreateRole_BuyAvatarInfo> BP_Array_CreateRole_BuyAvatars; // 0x0318(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_CreateRole_AvatarInfo> BP_ARRAY_CreateRole_Decorations; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_CreateRole_SelectTip BP_STRUCT_CreateRole_SelectTip; // 0x0330(0x0028) (Edit, BlueprintVisible)
int BP_CreateRole_ModeCost; // 0x0358(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_CreateRole_Mode; // 0x035C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_CreateRole_Decoration; // 0x0360(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_CreateRole_AvatarInfo> BP_ARRAY_CreateRole_Races; // 0x0364(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_CreateRole_LobbyToAvatar; // 0x0370(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_CreateRole_Race; // 0x0374(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_CreateRole_HairColor; // 0x0378(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_CreateRole_AvatarInfo> BP_ARRAY_CreateRole_Hairs; // 0x037C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_CreateRole_HairID; // 0x0388(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x038C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_createrole.bp_createrole_C");
return pStaticClass;
}
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void EventSelectRace_NoFetch();
void EventSelectRace();
void EventSelectHairColor2_NoFetch();
void EventSelectHairColor2();
void EventSelectHairColor3_NoFetch();
void EventSelectHairColor3();
void EventGetCreateRoleHeadID_NoFetch();
void EventGetCreateRoleHeadID();
void EventOpenAvatarResetPanelInter_NoFetch();
void EventOpenAvatarResetPanelInter();
void EventShowAvatarResetBuyPanel_NoFetch();
void EventShowAvatarResetBuyPanel();
void EventCloseAvatarResetPanelInter_NoFetch();
void EventCloseAvatarResetPanelInter();
void EventCloseAvatarResetPanel_NoFetch();
void EventCloseAvatarResetPanel();
void EventSelectHairColor5_NoFetch();
void EventSelectHairColor5();
void EventBuyAvatar_NoFetch();
void EventBuyAvatar();
void EventFilterName_NoFetch();
void EventFilterName();
void EventSelectHairColor6_NoFetch();
void EventSelectHairColor6();
void EventGetCreateRoleHairID_NoFetch();
void EventGetCreateRoleHairID();
void EventGetCreateRoleHairColor_NoFetch();
void EventGetCreateRoleHairColor();
void EventGetCreateRoleSex_NoFetch();
void EventGetCreateRoleSex();
void EventEnterLobby_NoFetch();
void EventEnterLobby();
void EventRandomName_NoFetch();
void EventRandomName();
void EventOpenAvatarResetPanel_NoFetch();
void EventOpenAvatarResetPanel();
void EventSelectHairType_NoFetch();
void EventSelectHairType();
void EventSelectHairColor1_NoFetch();
void EventSelectHairColor1();
void EventSetInfo_Push_NoFetch();
void EventSetInfo_Push();
void EventCancelAvatarReset_NoFetch();
void EventCancelAvatarReset();
void EventSelectFeMale_NoFetch();
void EventSelectFeMale();
void EventSelectMale_NoFetch();
void EventSelectMale();
void EventSelectDecoration_NoFetch();
void EventSelectDecoration();
void EventSelectHairColor4_NoFetch();
void EventSelectHairColor4();
void UserConstructionScript();
};
}