Files
pubg/SDK/PUBGM_bp_lobby_watching_classes.hpp
T
2026-05-02 14:30:03 +08:00

52 lines
2.6 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:45 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_lobby_watching.bp_lobby_watching_C
// 0x0088 (0x0358 - 0x02D0)
class Abp_lobby_watching_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FBP_STRUCT_FriendProfile_LobbyWatching BP_STRUCT_FriendProfile_LobbyWatching; // 0x02D4(0x0054) (Edit, BlueprintVisible)
struct FBP_STRUCT_FriendProfile_LobbyWatching_Select BP_STRUCT_FriendProfile_LobbyWatching_Select; // 0x0328(0x0010) (Edit, BlueprintVisible)
int BP_LobbyWatching_CurPlayerItem_Idx; // 0x0338(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_LobbyWatching_FriendCutDownIdx; // 0x033C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_FriendProfile_LobbyWatching> BP_Array_LobbyWatching_FriendData; // 0x0340(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_LobbyWatching_CurPanel_Type; // 0x034C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_LobbyWatching_FriendCutDownTime; // 0x0350(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x0354(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_lobby_watching.bp_lobby_watching_C");
return pStaticClass;
}
void EventEnterLobbyWatching_NoFetch();
void EventEnterLobbyWatching();
void EventSwitchPanelLightCallBack_NoFetch();
void EventSwitchPanelLightCallBack();
void EventLobbyWatchingClose_NoFetch();
void EventLobbyWatchingClose();
void EventLobbyWatchingRefreshCountDownTime_NoFetch();
void EventLobbyWatchingRefreshCountDownTime();
void UserConstructionScript();
};
}