57 lines
2.9 KiB
C++
Executable File
57 lines
2.9 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:46 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_market_gun.bp_market_gun_C
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// 0x0028 (0x02F8 - 0x02D0)
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class Abp_market_gun_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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int BP_MarketGunDetailSelectGunIdx; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_MarketGunDetailSelectGunResId; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_MarketGunDetailSelectGunMarketId; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_MarketGunDetailSelectGunName; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_MarketGun_ReloadDonotJump; // 0x02EC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_MarketGun_CurHumanHoldWeapon; // 0x02ED(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x2]; // 0x02EE(0x0002) MISSED OFFSET
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int BP_MarketGunSelectGunResId; // 0x02F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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class USceneComponent* DefaultSceneRoot; // 0x02F4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_market_gun.bp_market_gun_C");
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return pStaticClass;
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}
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void EventMarketGunUIEquipWeapon_NoFetch();
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void EventMarketGunUIEquipWeapon();
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void EventMarketGunDetailUIRelease_NoFetch();
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void EventMarketGunDetailUIRelease();
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void EventMarketGunUISelectGun_NoFetch();
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void EventMarketGunUISelectGun();
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void EventMarketGunUISelect_NoFetch();
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void EventMarketGunUISelect();
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void EventMarketGunUIUnEquipWeapon_NoFetch();
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void EventMarketGunUIUnEquipWeapon();
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void EventMarketGunUIBuy_NoFetch();
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void EventMarketGunUIBuy();
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void UserConstructionScript();
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};
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}
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