Files
pubg/SDK/PUBGM_bp_match_functions.cpp
T
2026-05-02 14:30:03 +08:00

276 lines
6.6 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_match.bp_match_C.EventShowMatchFailedNotice_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_match_C::EventShowMatchFailedNotice_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_match.bp_match_C.EventShowMatchFailedNotice_NoFetch");
Abp_match_C_EventShowMatchFailedNotice_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_match.bp_match_C.EventShowMatchFailedNotice
// (BlueprintCallable, BlueprintEvent)
void Abp_match_C::EventShowMatchFailedNotice()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_match.bp_match_C.EventShowMatchFailedNotice");
Abp_match_C_EventShowMatchFailedNotice_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_match.bp_match_C.EventMatchPopupUITick_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_match_C::EventMatchPopupUITick_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_match.bp_match_C.EventMatchPopupUITick_NoFetch");
Abp_match_C_EventMatchPopupUITick_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_match.bp_match_C.EventMatchPopupUITick
// (BlueprintCallable, BlueprintEvent)
void Abp_match_C::EventMatchPopupUITick()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_match.bp_match_C.EventMatchPopupUITick");
Abp_match_C_EventMatchPopupUITick_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_match.bp_match_C.EventStartMatch_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_match_C::EventStartMatch_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_match.bp_match_C.EventStartMatch_NoFetch");
Abp_match_C_EventStartMatch_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_match.bp_match_C.EventStartMatch
// (BlueprintCallable, BlueprintEvent)
void Abp_match_C::EventStartMatch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_match.bp_match_C.EventStartMatch");
Abp_match_C_EventStartMatch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_match.bp_match_C.EventCancelReady_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_match_C::EventCancelReady_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_match.bp_match_C.EventCancelReady_NoFetch");
Abp_match_C_EventCancelReady_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_match.bp_match_C.EventCancelReady
// (BlueprintCallable, BlueprintEvent)
void Abp_match_C::EventCancelReady()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_match.bp_match_C.EventCancelReady");
Abp_match_C_EventCancelReady_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_match.bp_match_C.EventCancelMatch_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_match_C::EventCancelMatch_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_match.bp_match_C.EventCancelMatch_NoFetch");
Abp_match_C_EventCancelMatch_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_match.bp_match_C.EventCancelMatch
// (BlueprintCallable, BlueprintEvent)
void Abp_match_C::EventCancelMatch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_match.bp_match_C.EventCancelMatch");
Abp_match_C_EventCancelMatch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_match.bp_match_C.EventFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_match_C::EventFetchInfo_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_match.bp_match_C.EventFetchInfo_NoFetch");
Abp_match_C_EventFetchInfo_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_match.bp_match_C.EventFetchInfo
// (BlueprintCallable, BlueprintEvent)
void Abp_match_C::EventFetchInfo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_match.bp_match_C.EventFetchInfo");
Abp_match_C_EventFetchInfo_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_match.bp_match_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_match_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_match.bp_match_C.UserConstructionScript");
Abp_match_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}