Files
pubg/SDK/PUBGM_bp_notice_classes.hpp
T
2026-05-02 14:30:03 +08:00

62 lines
2.3 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_notice.bp_notice_C
// 0x001C (0x02EC - 0x02D0)
class Abp_notice_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_Notice_Type; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Notice_Index; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_Notice_Scene; // 0x02DC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x02E8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_notice.bp_notice_C");
return pStaticClass;
}
void EventTryShowMaintenanceNotice_NoFetch();
void EventTryShowMaintenanceNotice();
void EventTryShowCommonNotice_NoFetch();
void EventTryShowCommonNotice();
void EventShowCommonNotice_NoFetch();
void EventShowCommonNotice();
void EventShowSlapNotice_NoFetch();
void EventShowSlapNotice();
void EventTryShowSlapNotice_NoFetch();
void EventTryShowSlapNotice();
void EventShowNotice_NoFetch();
void EventShowNotice();
void EventStopSlap_NoFetch();
void EventStopSlap();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void EventSetInfo_Push_NoFetch();
void EventSetInfo_Push();
void EventDoneNotice_NoFetch();
void EventDoneNotice();
void EventMaintenanceNotice_NoFetch();
void EventMaintenanceNotice();
void UserConstructionScript();
};
}