Files
pubg/SDK/PUBGM_bp_once_invite_classes.hpp
T
2026-05-02 14:30:03 +08:00

51 lines
2.2 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_once_invite.bp_once_invite_C
// 0x0074 (0x0344 - 0x02D0)
class Abp_once_invite_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
TArray<struct FBP_STRUCT_OnceInviteProfileInfo> BP_ARRAY_OnceInviteMember; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_OnceInviteProfileInfo BP_STRUCT_OnceInviteProfileInfo; // 0x02E0(0x0050) (Edit, BlueprintVisible)
int BP_OnceInvite_Count_Down; // 0x0330(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_OnceInvite_tips; // 0x0334(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x0340(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_once_invite.bp_once_invite_C");
return pStaticClass;
}
void EventOnceInviteClickBtnNextTime_NoFetch();
void EventOnceInviteClickBtnNextTime();
void EventOnceInviteClickBtnMember2_NoFetch();
void EventOnceInviteClickBtnMember2();
void EventOnceInviteClickBtnMember1_NoFetch();
void EventOnceInviteClickBtnMember1();
void EventOnceInviteClickBtnMember3_NoFetch();
void EventOnceInviteClickBtnMember3();
void EventOnceInviteClickBtnInvite_NoFetch();
void EventOnceInviteClickBtnInvite();
void UserConstructionScript();
};
}