Files
pubg/SDK/PUBGM_bp_recruit_functions.cpp
T
2026-05-02 14:30:03 +08:00

436 lines
11 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_recruit.bp_recruit_C.EventSendMessage_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_recruit_C::EventSendMessage_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_recruit.bp_recruit_C.EventSendMessage_NoFetch");
Abp_recruit_C_EventSendMessage_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_recruit.bp_recruit_C.EventSendMessage
// (BlueprintCallable, BlueprintEvent)
void Abp_recruit_C::EventSendMessage()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_recruit.bp_recruit_C.EventSendMessage");
Abp_recruit_C_EventSendMessage_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_recruit.bp_recruit_C.EventRecruit_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_recruit_C::EventRecruit_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_recruit.bp_recruit_C.EventRecruit_Push_NoFetch");
Abp_recruit_C_EventRecruit_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_recruit.bp_recruit_C.EventRecruit_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_recruit_C::EventRecruit_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_recruit.bp_recruit_C.EventRecruit_Push");
Abp_recruit_C_EventRecruit_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_World_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_recruit_C::EventOnCheckStateChanged_World_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_World_NoFetch");
Abp_recruit_C_EventOnCheckStateChanged_World_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_World
// (BlueprintCallable, BlueprintEvent)
void Abp_recruit_C::EventOnCheckStateChanged_World()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_World");
Abp_recruit_C_EventOnCheckStateChanged_World_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_Channel_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_recruit_C::EventOnCheckStateChanged_Channel_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_Channel_NoFetch");
Abp_recruit_C_EventOnCheckStateChanged_Channel_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_Channel
// (BlueprintCallable, BlueprintEvent)
void Abp_recruit_C::EventOnCheckStateChanged_Channel()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_Channel");
Abp_recruit_C_EventOnCheckStateChanged_Channel_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_Corps_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_recruit_C::EventOnCheckStateChanged_Corps_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_Corps_NoFetch");
Abp_recruit_C_EventOnCheckStateChanged_Corps_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_Corps
// (BlueprintCallable, BlueprintEvent)
void Abp_recruit_C::EventOnCheckStateChanged_Corps()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_Corps");
Abp_recruit_C_EventOnCheckStateChanged_Corps_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_recruit.bp_recruit_C.EventOnTextChanged_MessageBox_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_recruit_C::EventOnTextChanged_MessageBox_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_recruit.bp_recruit_C.EventOnTextChanged_MessageBox_NoFetch");
Abp_recruit_C_EventOnTextChanged_MessageBox_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_recruit.bp_recruit_C.EventOnTextChanged_MessageBox
// (BlueprintCallable, BlueprintEvent)
void Abp_recruit_C::EventOnTextChanged_MessageBox()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_recruit.bp_recruit_C.EventOnTextChanged_MessageBox");
Abp_recruit_C_EventOnTextChanged_MessageBox_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_recruit.bp_recruit_C.EventOnClicked_Send_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_recruit_C::EventOnClicked_Send_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_recruit.bp_recruit_C.EventOnClicked_Send_NoFetch");
Abp_recruit_C_EventOnClicked_Send_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_recruit.bp_recruit_C.EventOnClicked_Send
// (BlueprintCallable, BlueprintEvent)
void Abp_recruit_C::EventOnClicked_Send()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_recruit.bp_recruit_C.EventOnClicked_Send");
Abp_recruit_C_EventOnClicked_Send_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_recruit.bp_recruit_C.EventOnClicked_Close_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_recruit_C::EventOnClicked_Close_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_recruit.bp_recruit_C.EventOnClicked_Close_NoFetch");
Abp_recruit_C_EventOnClicked_Close_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_recruit.bp_recruit_C.EventOnClicked_Close
// (BlueprintCallable, BlueprintEvent)
void Abp_recruit_C::EventOnClicked_Close()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_recruit.bp_recruit_C.EventOnClicked_Close");
Abp_recruit_C_EventOnClicked_Close_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_recruit.bp_recruit_C.EventFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_recruit_C::EventFetchInfo_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_recruit.bp_recruit_C.EventFetchInfo_NoFetch");
Abp_recruit_C_EventFetchInfo_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_recruit.bp_recruit_C.EventFetchInfo
// (BlueprintCallable, BlueprintEvent)
void Abp_recruit_C::EventFetchInfo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_recruit.bp_recruit_C.EventFetchInfo");
Abp_recruit_C_EventFetchInfo_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_recruit.bp_recruit_C.EventHideUI_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_recruit_C::EventHideUI_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_recruit.bp_recruit_C.EventHideUI_NoFetch");
Abp_recruit_C_EventHideUI_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_recruit.bp_recruit_C.EventHideUI
// (BlueprintCallable, BlueprintEvent)
void Abp_recruit_C::EventHideUI()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_recruit.bp_recruit_C.EventHideUI");
Abp_recruit_C_EventHideUI_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_recruit.bp_recruit_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_recruit_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_recruit.bp_recruit_C.UserConstructionScript");
Abp_recruit_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}