Files
pubg/SDK/PUBGM_bp_reflux_training_functions.cpp
T
2026-05-02 14:30:03 +08:00

236 lines
7.0 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedInvitedYouButton_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_training_C::EventRefluxTrainingUIClickedInvitedYouButton_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedInvitedYouButton_NoFetch");
Abp_reflux_training_C_EventRefluxTrainingUIClickedInvitedYouButton_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedInvitedYouButton
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_training_C::EventRefluxTrainingUIClickedInvitedYouButton()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedInvitedYouButton");
Abp_reflux_training_C_EventRefluxTrainingUIClickedInvitedYouButton_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedYouInvitedButton_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_training_C::EventRefluxTrainingUIClickedYouInvitedButton_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedYouInvitedButton_NoFetch");
Abp_reflux_training_C_EventRefluxTrainingUIClickedYouInvitedButton_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedYouInvitedButton
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_training_C::EventRefluxTrainingUIClickedYouInvitedButton()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedYouInvitedButton");
Abp_reflux_training_C_EventRefluxTrainingUIClickedYouInvitedButton_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickToggle_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_training_C::EventRefluxTrainingUIClickToggle_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickToggle_Push_NoFetch");
Abp_reflux_training_C_EventRefluxTrainingUIClickToggle_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickToggle_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_training_C::EventRefluxTrainingUIClickToggle_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickToggle_Push");
Abp_reflux_training_C_EventRefluxTrainingUIClickToggle_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedShareButton_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_training_C::EventRefluxTrainingUIClickedShareButton_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedShareButton_NoFetch");
Abp_reflux_training_C_EventRefluxTrainingUIClickedShareButton_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedShareButton
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_training_C::EventRefluxTrainingUIClickedShareButton()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedShareButton");
Abp_reflux_training_C_EventRefluxTrainingUIClickedShareButton_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_training.bp_reflux_training_C.EventOnRefluxTrainingUIClose_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_training_C::EventOnRefluxTrainingUIClose_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.EventOnRefluxTrainingUIClose_NoFetch");
Abp_reflux_training_C_EventOnRefluxTrainingUIClose_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_training.bp_reflux_training_C.EventOnRefluxTrainingUIClose
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_training_C::EventOnRefluxTrainingUIClose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.EventOnRefluxTrainingUIClose");
Abp_reflux_training_C_EventOnRefluxTrainingUIClose_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_training.bp_reflux_training_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_reflux_training_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.UserConstructionScript");
Abp_reflux_training_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}