Files
pubg/SDK/PUBGM_bp_reflux_training_list_functions.cpp
T
2026-05-02 14:30:03 +08:00

196 lines
6.0 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_reflux_training_list.bp_reflux_training_list_C.EventRefluxTrainingListJoinButtonClicked_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_training_list_C::EventRefluxTrainingListJoinButtonClicked_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_training_list.bp_reflux_training_list_C.EventRefluxTrainingListJoinButtonClicked_NoFetch");
Abp_reflux_training_list_C_EventRefluxTrainingListJoinButtonClicked_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_training_list.bp_reflux_training_list_C.EventRefluxTrainingListJoinButtonClicked
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_training_list_C::EventRefluxTrainingListJoinButtonClicked()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_training_list.bp_reflux_training_list_C.EventRefluxTrainingListJoinButtonClicked");
Abp_reflux_training_list_C_EventRefluxTrainingListJoinButtonClicked_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_training_list.bp_reflux_training_list_C.EventRefluxTrainingListInviteButtonClicked_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_training_list_C::EventRefluxTrainingListInviteButtonClicked_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_training_list.bp_reflux_training_list_C.EventRefluxTrainingListInviteButtonClicked_NoFetch");
Abp_reflux_training_list_C_EventRefluxTrainingListInviteButtonClicked_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_training_list.bp_reflux_training_list_C.EventRefluxTrainingListInviteButtonClicked
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_training_list_C::EventRefluxTrainingListInviteButtonClicked()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_training_list.bp_reflux_training_list_C.EventRefluxTrainingListInviteButtonClicked");
Abp_reflux_training_list_C_EventRefluxTrainingListInviteButtonClicked_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_training_list.bp_reflux_training_list_C.EventRefluxTrainingListUIClose_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_training_list_C::EventRefluxTrainingListUIClose_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_training_list.bp_reflux_training_list_C.EventRefluxTrainingListUIClose_NoFetch");
Abp_reflux_training_list_C_EventRefluxTrainingListUIClose_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_training_list.bp_reflux_training_list_C.EventRefluxTrainingListUIClose
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_training_list_C::EventRefluxTrainingListUIClose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_training_list.bp_reflux_training_list_C.EventRefluxTrainingListUIClose");
Abp_reflux_training_list_C_EventRefluxTrainingListUIClose_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_training_list.bp_reflux_training_list_C.EventRefluxTrainingListHeadIconClicked_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_training_list_C::EventRefluxTrainingListHeadIconClicked_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_training_list.bp_reflux_training_list_C.EventRefluxTrainingListHeadIconClicked_NoFetch");
Abp_reflux_training_list_C_EventRefluxTrainingListHeadIconClicked_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_training_list.bp_reflux_training_list_C.EventRefluxTrainingListHeadIconClicked
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_training_list_C::EventRefluxTrainingListHeadIconClicked()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_training_list.bp_reflux_training_list_C.EventRefluxTrainingListHeadIconClicked");
Abp_reflux_training_list_C_EventRefluxTrainingListHeadIconClicked_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_training_list.bp_reflux_training_list_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_reflux_training_list_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_training_list.bp_reflux_training_list_C.UserConstructionScript");
Abp_reflux_training_list_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}