Files
pubg/SDK/PUBGM_bp_regionstrongerrank_classes.hpp
T
2026-05-02 14:30:03 +08:00

49 lines
2.4 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_regionstrongerrank.bp_regionstrongerrank_C
// 0x00C8 (0x0398 - 0x02D0)
class Abp_regionstrongerrank_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FBP_STRUCT_RankRegionStrongerInfo BP_STRUCT_RankRegionStrongerInfo; // 0x02D4(0x008C) (Edit, BlueprintVisible)
struct FString BP_Region_Name; // 0x0360(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Region_People_Number; // 0x036C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Region_CurrentCorpsID; // 0x0378(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_RankRegionStrongerInfo> BP_ARRAY_RankStrongerList; // 0x037C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_RegionStrongerRankUIShowRoleUid; // 0x0388(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x0394(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_regionstrongerrank.bp_regionstrongerrank_C");
return pStaticClass;
}
void EventOnWindowHide_NoFetch();
void EventOnWindowHide();
void EventRegionStrongerRankUIShowRole_NoFetch();
void EventRegionStrongerRankUIShowRole();
void EventRegionStrongerShowCorpsDetail_NoFetch();
void EventRegionStrongerShowCorpsDetail();
void UserConstructionScript();
};
}