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pubg/SDK/PUBGM_bp_roleinfo_avatarframe_classes.hpp
T
2026-05-02 14:30:03 +08:00

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2.2 KiB
C++
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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C
// 0x0070 (0x0340 - 0x02D0)
class Abp_roleinfo_avatarframe_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FBP_STRUCT_RoleInfoAvatarFrame BP_STRUCT_RoleInfoAvatarFrame; // 0x02D4(0x0040) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_RoleInfoAvatarFrame> BP_ARRAY_RoleInfoAvatarFrameList; // 0x0314(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString RoleInfoAvatarFrameSelfUrl; // 0x0320(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int RoleInfoAvatarFrameCurUseId; // 0x032C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString RoleInfoAvatarFrameSelfUid; // 0x0330(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x033C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C");
return pStaticClass;
}
void EventRoleInfoAvatarFrameUse_NoFetch();
void EventRoleInfoAvatarFrameUse();
void EventRoleInfoAvatarFrameUIClose_NoFetch();
void EventRoleInfoAvatarFrameUIClose();
void EventRoleInfoAvatarFrameFetchInfo_NoFetch();
void EventRoleInfoAvatarFrameFetchInfo();
void UserConstructionScript();
};
}