Files
pubg/SDK/PUBGM_bp_roleinfo_corps_functions.cpp
T
2026-05-02 14:30:03 +08:00

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6.5 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsReport_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_corps_C::EventRoleInfoCorpsReport_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsReport_NoFetch");
Abp_roleinfo_corps_C_EventRoleInfoCorpsReport_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsReport
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_corps_C::EventRoleInfoCorpsReport()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsReport");
Abp_roleinfo_corps_C_EventRoleInfoCorpsReport_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsRefresh_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_corps_C::EventRoleInfoCorpsRefresh_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsRefresh_NoFetch");
Abp_roleinfo_corps_C_EventRoleInfoCorpsRefresh_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsRefresh
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_corps_C::EventRoleInfoCorpsRefresh()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsRefresh");
Abp_roleinfo_corps_C_EventRoleInfoCorpsRefresh_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsShow_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_corps_C::EventRoleInfoCorpsShow_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsShow_NoFetch");
Abp_roleinfo_corps_C_EventRoleInfoCorpsShow_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsShow
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_corps_C::EventRoleInfoCorpsShow()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsShow");
Abp_roleinfo_corps_C_EventRoleInfoCorpsShow_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsApplyJoinCorps_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_corps_C::EventRoleInfoCorpsApplyJoinCorps_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsApplyJoinCorps_NoFetch");
Abp_roleinfo_corps_C_EventRoleInfoCorpsApplyJoinCorps_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsApplyJoinCorps
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_corps_C::EventRoleInfoCorpsApplyJoinCorps()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsApplyJoinCorps");
Abp_roleinfo_corps_C_EventRoleInfoCorpsApplyJoinCorps_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsClose_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_corps_C::EventRoleInfoCorpsClose_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsClose_NoFetch");
Abp_roleinfo_corps_C_EventRoleInfoCorpsClose_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsClose
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_corps_C::EventRoleInfoCorpsClose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsClose");
Abp_roleinfo_corps_C_EventRoleInfoCorpsClose_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_corps.bp_roleinfo_corps_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_corps_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.UserConstructionScript");
Abp_roleinfo_corps_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}